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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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I think it's hands down the best mod you can get for this game. I think everyone should at least have tried it, as it adds so much content to the game. But then again, I may be biased.
So if you use it, please tell us why you like it. Tell us which of its features really stand out, or which ones make a big difference to your game. Thanks.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#2 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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My #1 reason to love SH3Cmdr... It is very intuitive and user friendly... from the interface, I can do all of my dirty changes (i.e. patrol grid, u-boat number, water murkiness, etc.), which is really nice. I could edit the cfg files myself, but why when SH3Cmdr can do it for me?
I love the news reports. It somewhat makes me feel that there is a real war being fought, and I'm not just some lone sub cruising in the Atlantic... Even though it is true... ![]() I like how the newest version inserts specific lines into basic.cfg and en_menu.cfg. One day, if I ever feel like making my own file mods, I can use SH3Cmdr to do so. That is a nice feature... I also like the rollback feature. Easy to use, and easy to revert back. And personnel Files that are done in HTML format... AWESOME! It's great that my captain actually has a history... and possibly a future if he happens to make it through the war! ![]() Very good program ![]() ![]()
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It takes two to tango ![]() |
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#3 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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For me the best feature is "realistic crew transfers".
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#4 |
Mate
![]() Join Date: Aug 2005
Location: Italy
Posts: 53
Downloads: 21
Uploads: 0
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First of all it bring immersion in your campaign and commander to another level!
Very good the options, where you can customize some of the most important game variables. Really a "Must Try" for everyone ![]() |
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#5 |
Subsim Diehard
![]() Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
Downloads: 36
Uploads: 0
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All of the above
![]() twice in port. EL Farrol and Las Palmas never try it at sea yet ![]() I need to find me something to attack so I can go get some more supplys I am having a dry spell can't find any contacts sonar or Visual ![]() I like the New Commander Lane ![]() |
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#6 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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The inmersion. You feel much in a war.
The easy way to usei it.
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#7 |
A-ganger
![]() Join Date: Jun 2005
Posts: 77
Downloads: 2
Uploads: 0
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I use it and like it very much.
One great thing is that it adds a bit of modularity to some of the mods. (For example, if I don't like the Fatigue model of RUB or deck gun rates, etc, I can edit them myself.) I really like the Edit Days Between Patrol feature, and the news clips. I see it as a great tool for managing the game outside of the game, if you know what I mean. Some things on my wish list (don't know if they're possible)... *option to start the first patrol in the Baltic, or Norway. You then break into the north sea, do your patrol, and end it at your flotilla base. *edit renown. I get disgruntled when the game doesn't give me the renown for reaching my patrol grid because I ran out of torpedos on the way. |
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#8 |
Mate
![]() Join Date: Aug 2005
Location: Boston, MA
Posts: 53
Downloads: 0
Uploads: 0
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My admiration for the modders and appreciation for CMDR 2.2, IUB, and RUB is somtimes difficult to put into words. Simply stated, I can't imagine being without them and there are far too many positive features to list. Thank you for the immersion in this SHIII world. "Keep up the good work."
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\"Not bad in here, is it? No mail, no telephone. Solid wood paneling. Well-ventilated boat. Free food, too. \"Rolling in clover\" we are.\" ![]() |
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#9 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Not user here, the reason is i like to watch what i am installing in the game, and many mods are not compatible.
Normally i make personalized version of the mods according with previous mods installed. If i cant do it, i do not install the mod. |
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#10 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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Hands down the captain personnel file for me, followed by the realistic career length and crew transfers. I also like the random tonnage and differing ship camo/paint schemes. I also like...heck, I like the whole thing.
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#11 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
Quote:
SH3 Commander gives players more control over the game, and it gives SH3 additional features. Now that SH3 Commander is compatible with all mods I don't see any reason not to try it. SH3 Commander is the one mod for which fear of incompatibility is not an issue.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#12 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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You know, I've never been able to successfully download the thing. I keep getting corrupt files. This is my second time today trying to get this newest version.
I would definatly like to try it out, so I'll just keep trying. Where else can I try downloading it from? I know of the other thread and your site, is there anywhere else I can get it?
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#13 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#14 | ||
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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![]() Too bad I'm at work....I really really really wanna go home and use it.......maybe you can whip up a mod that makes my boss think I'm still at work? I tried making a mod with paper mache and balloons, but despite the fact that it works just as hard as me, my boss wasn't fooled for a second.... :rotfl:
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#15 | |
Weps
![]() Join Date: Dec 2004
Location: periscope depth
Posts: 354
Downloads: 5
Uploads: 0
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![]() Beery for me its almost a throw back to '98 - '99 RBII/3D days when all those first UOP flooded out - what a blast it was to tweak and remodel game and persona; then & now...One word for me sums it = flexiblity, have to return to port to try out your latest version; been using 'em since you started posting 'em... ![]() |
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