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Old 01-10-11, 05:27 PM   #1
tommo8993
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Originally Posted by ASWnut101 View Post

i think hes onto something, tactics simulator? fleet command 2? carrier battlegroup commander? surface action group commander?
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Old 01-10-11, 06:02 PM   #2
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Originally Posted by tommo8993 View Post
i think hes onto something, tactics simulator? fleet command 2? carrier battlegroup commander? surface action group commander?

Well if you are going to employ a carrier battle group you will need Chinese submarines to pop up in the middle of the formation.
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Old 01-11-11, 11:50 AM   #3
oscar19681
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What i would like to see is dangerous waters with upgrade grafics and a 3-d intereur for the sub(s) and possibly ships. It just takes away alot of immersion looking at a 90,s style 2-d screen all the time. But i must confess i would also like to see some sort of carrier sim where you could command the fleet , sail the carrier and plan stikes and even fly the aircraft so some extent.
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Old 01-10-11, 06:04 PM   #4
Takeda Shingen
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Originally Posted by tommo8993 View Post
i think hes onto something, tactics simulator? fleet command 2? carrier battlegroup commander? surface action group commander?
Hoping for a sub simulator, but I'd be down with any of that too.
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Old 01-10-11, 06:31 PM   #5
tommo8993
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i'd personally prefer fleet command 2 (better graphics) but i'd still buy any of the games i suggested.
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Old 01-13-11, 07:08 AM   #6
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Saw this topic mentioned over at SimHQ and thought it is a good enough reason to reactivate this old login

I would choose a single vehicle multiple stations subsim set in the cold war (WWIII respectively) with a catchy name such as Cold War Warrior.

The feature I would choose is a persistent world/dynamic campaign (if you can still call that a single feature).
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Old 01-13-11, 07:16 AM   #7
oscar19681
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Whatever they decide to make , please NO 2-D STATIONS. I mean comeon its not the 90,s anymore and allthough i thought DW was a interesting sim i really hated the cheezy 2-d panels , they were boring and extremly unimmersive. Give us some 3-d stations . I,m not asking for a totally modeled sub like sh-5 or anything but at least give us something like what we had in sh-3.
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Old 01-13-11, 08:04 AM   #8
Kaye T. Bai
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Maybe I'm just dreaming here, but a walkable sub and interactive crew members would be nice. Just saying.
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Old 01-13-11, 08:11 AM   #9
Takeda Shingen
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Originally Posted by Kaye T. Bai View Post
Maybe I'm just dreaming here, but a walkable sub and interactive crew members would be nice. Just saying.
I completely disagree. The last thing that I would want is for SCS to take the Silent Hunter route. I am completely fine with 2-D pannels, and if I want to manage the mood of the AI, I'll play Sims 3.
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Old 01-13-11, 08:47 AM   #10
goldorak
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Originally Posted by Takeda Shingen View Post
I completely disagree. The last thing that I would want is for SCS to take the Silent Hunter route. I am completely fine with 2-D pannels, and if I want to manage the mood of the AI, I'll play Sims 3.
+1

Even 15 years later, Fast Attack (and SH I) have 2d panels of such beauty and detail that they blow low detail 3d panels (as seen in SH3, 4 and 5) out of the water. Really just because its 2d doesn't make it irrelevant. By doing away 3d panels, SCS can invest their meager budget for more important things.
A well done 2d panel will always, always be better than a poorly modeled 3d station.
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Old 01-13-11, 04:05 PM   #11
Molon Labe
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Quote:
Originally Posted by Takeda Shingen View Post
I completely disagree. The last thing that I would want is for SCS to take the Silent Hunter route. I am completely fine with 2-D pannels, and if I want to manage the mood of the AI, I'll play Sims 3.
I'm with Takeda-sama here. I suppose 3D stations would be nice to have, but it's a very small improvement and they only have so much money to spend.
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Old 01-13-11, 05:06 PM   #12
zamfe
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Quote:
Originally Posted by Takeda Shingen View Post
The last thing that I would want is for SCS to take the Silent Hunter route. I am completely fine with 2-D pannels, and if I want to manage the mood of the AI, I'll play Sims 3.
That's a nightmare!!

Quote:
Originally Posted by MBot View Post
Saw this topic mentioned over at SimHQ and thought it is a good enough reason to reactivate this old login

I would choose a single vehicle multiple stations subsim set in the cold war (WWIII respectively) with a catchy name such as Cold War Warrior.

The feature I would choose is a persistent world/dynamic campaign (if you can still call that a single feature).
Mbot from ED forums?
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Old 01-13-11, 02:27 PM   #13
Delareon
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Originally Posted by fusoya77 View Post
...
If Sonalysts was to make a new modern sim, what game should it be like:
...
i think the whole WW2 sim discussion is pointless if u just read the first post carefully.
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Old 01-13-11, 02:36 PM   #14
Takeda Shingen
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Originally Posted by Delareon View Post
i think the whole WW2 sim discussion is pointless if u just read the first post carefully.
Exactly. Anyone looking for a WWII sim is going to be sorely disappointed.
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Old 01-15-11, 06:45 PM   #15
PL_Andrev
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Quote:
Originally Posted by fusoya77 View Post
The new game should be like DW, with the feature to be able to walk around the ship/sub and see/communicate with crew members.
At first: be realist and listen what players /modders need.

Walking around ship/sub and see/communicate with crew members is very nice but it consumes too much programmers workhours. At Silent Hunter 5 we can see that this is one big mistake.

Answer is very simple:
- put new graphic engine
- made game easiest for noobs (tutorials)
- integrate idea of best mods (RA, Lwami)
- made game more moddable (scripts like at SH5)
- delete bugs or mistakes known at DW,
- use famous solutions at SH / BS series
- support for adding other 3D models by modders

Want to sink Nimitz with my Kilo!
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