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Old 12-13-10, 07:10 PM   #5386
partyboy
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Quote:
Originally Posted by partyboy View Post
To get the right range I have to line the stadimeter up with the deck. The stadimeter in reaper's UI mod works fine for me, but I find it quite frustrating that it won't work in this UI even though no one else seems to be having a trouble with it. Is there anything else left to try?
Re-installing SH5 fixed this. I guess maybe it was a "mod soup" problem? Shrug, glad it's working now anyway!

Thanks for all your hard work, TDW. You've done a great job in making the game very playable and fun.
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Old 12-13-10, 09:34 PM   #5387
Obelix
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Rus translation for NewUIs_TDC_5_7_0_ByTheDarkWraith
http://www.subsim.com/radioroom/down...o=file&id=2898
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Old 12-14-10, 01:13 AM   #5388
rascal101
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Message for TDW

Tried adjusting particles - no affect - I would stress this issue with the square explosions when using the deck gun - hits in the distance produce a square flash with streight edges not the more natural circular flash -

Also when engaged closely with a convoy who set to with their guns my frame rate dives to one or two frames a second - impossible to play until I submerge, or change the view to the subs interior or map then it returns to normal

My machine is not exactly primitive, but setting particles options does not seem to have any affect

Here are my machine specs

Intel Quad CPC Q6600 @ 2,40GHZ
Frequency 2,400 MHZ
L 1 Cache 64 KB
L2 Cashe 4,096 kb
Direct X9.c
Video Card NVIDIA GeForce GTX 260
Resolution 1680x1050 32 bit

Hope you might be able to nail the issue

Regards
Rascal
PS Dont forget to dontate to SubSim - I placed $10 on the weekend - donate now to keep subsim afloat


Quote:
Originally Posted by TheDarkWraith View Post
In the game Options-->Graphics settings try setting Particles Density to a lower value. It appears your system can't handle the amount of particles and all being rendered at that time. I have an AMD X4 965BE OC'd to 3.9GHz on an Asus Crosshair Formula III MB with 8GB ram with an EVGA GTX480 and have no problems at all (and I have everything cranked to max with a 1920 X 1200 screen res in windowed mode). I constantly get 60fps (v-sync enabled).
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Old 12-14-10, 01:16 AM   #5389
THE_MASK
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Quote:
Originally Posted by rascal101 View Post
Message for TDW

Tried adjusting particles - no affect - I would stress this issue with the square explosions when using the deck gun - hits in the distance produce a square flash with streight edges not the more natural circular flash -

Also when engaged closely with a convoy who set to with their guns my frame rate dives to one or two frames a second - impossible to play until I submerge, or change the view to the subs interior or map then it returns to normal

My machine is not exactly primitive, but setting particles options does not seem to have any affect

Here are my machine specs

Intel Quad CPC Q6600 @ 2,40GHZ
Frequency 2,400 MHZ
L 1 Cache 64 KB
L2 Cashe 4,096 kb
Direct X9.c
Video Card NVIDIA GeForce GTX 260
Resolution 1680x1050 32 bit

Hope you might be able to nail the issue

Regards
Rascal
PS Dont forget to dontate to SubSim - I placed $10 on the weekend - donate now to keep subsim afloat
The square exposions are not from environment mod are they ?
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Old 12-14-10, 01:20 AM   #5390
rascal101
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I dont think to as I have had the Enviro mod for a while in all its many versions - never encountered the square flashes before until I loaded the UI mod - since then I have encountered the square explosons and also a massive hit on frame rates once Mr TDW's flares go up or if a number of surface ships let loose with surface fire then my frame rate dives to almost zero - it may be that TDW's mos is clashing with something else

I've posted a list of currently activated mods

Cerberus62 Historical Ship Equipment 1.2
Loading Screens Mod 2.0
sobers talking conning crew mod
SteelViking's Sky Banding Mod
Wordeees' Actual Footage Menu V2
U-Boat Watch Crew Routine SFX
German U-Boat Hydrophone SFX
Grossdeutscher Rundfunk
Unterseeboot SFX
U-Boat Ballast Tanks SFX
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Old Style Explosions V1.1
Enhanced FunelSmoke_by HanSolo78
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
MightyFine Crew Mod 1.2.1 Alt faces
NDB,NDH OM#1 - No Dialog Indicator
AirTorpedoes
Environment 4.8 MOD
SteelViking's Interior Mod V1.2
Shadow Improvement Mod
Cerberus62 Additional Merchant Ships 1.1
sobers base wave mechanics for SH5 V10
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_BARF_1_3_Full_Fix
U-boat Historical Specifications 1.4
FX_Update_0_0_9_UHS_Fix
NewUIs_TDC_5_4_0_ByTheDarkWraith
NewUIs_TDC_5_4_0_ERM_Reaper7_NightVision_Black_Ski n
IRAI_0_0_29_ByTheDarkWraith
IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting

Quote:
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The square exposions are not from environment mod are they ?
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Old 12-14-10, 03:59 AM   #5391
Ogre
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Quote:
Originally Posted by TheDarkWraith View Post
if you don't see about 20 items on the left side of your JSGME starting with 'NewUIs_TDC_' then the mod isn't installed correctly.
i can see more that 20 items. but i have only to activate the main mod if i dont want to use the other mods, havn't i? i have tried many ways but every time the same effect. i have no futher ideas whats the problem is. im very sad because your mod looks very good and it seems like a great job you have done.
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Old 12-14-10, 06:19 AM   #5392
Defiance
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Hiya's,

To remove the square explosions from E-Mod, remove these two critters ...


Environment 4.x MOD\data\Textures\TNormal\tex\expl_hallo.dds

Environment 4.x MOD\data\Textures\TNormal\tex\expl_hallo_add.dds
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Old 12-14-10, 11:45 AM   #5393
PL_Andrev
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Filters:

In service units:

All units: I thought something like it:


No future units
And only one text line.
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Old 12-14-10, 12:34 PM   #5394
TheDarkWraith
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Quote:
Originally Posted by Antar View Post
Filters:

In service units:

All units: I thought something like it:

No future units
And only one text line.
ah ok, now I understand what you were saying. I hope that's an older picture and not the newest version I sent you. The filter toolbar commands have the wrong background color.
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Old 12-14-10, 01:58 PM   #5395
PL_Andrev
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Quote:
Originally Posted by TheDarkWraith View Post
ah ok, now I understand what you were saying. I hope that's an older picture and not the newest version I sent you. The filter toolbar commands have the wrong background color.
Yeap, this is only edit of your last screenshot. Filter's background is correct.


Is any reason to no order menu for navigator (bottom)?

No REAL NAV mod.
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Old 12-14-10, 02:54 PM   #5396
TheDarkWraith
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Quote:
Originally Posted by Antar View Post
Yeap, this is only edit of your last screenshot. Filter's background is correct.


Is any reason to no order menu for navigator (bottom)?
shouldn't be. What happens if you click him to deselect and then click him to reselect? How did the order category bar disappear? Did you click on something when it disappeared?
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Old 12-14-10, 05:58 PM   #5397
BigBANGtheory
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Quote:
Originally Posted by TheDarkWraith View Post
are you using any additional mods? I can't see anything through the black surrounding the scopes. Have you tried your experiment with just the base UIs mod installed? That's what I just tried and couldn't see diddly-squat except through the hole where the scope is.
I did some quick tests, I think I have narrowed it down to:
NewUIs_TDC_5_6_0_emtguf_rework_scopes as the culprit.

The base UI mod seemed ok by itself as you said.
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Old 12-14-10, 05:59 PM   #5398
col_Kurtz
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Default SOAN and ERM loaded

Hi TDW...

I got this. Since the newest - NewUIs 560 loaded... Ships on the pages are to short


And the next question, maybe this is wrong place... But. The color of the crosshair in the scope depends on time or... darkness outside?



Thanks
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Old 12-14-10, 06:15 PM   #5399
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
Hi TDW...

I got this. Since the newest - NewUIs 560 loaded... Ships on the pages are to short


And the next question, maybe this is wrong place... But. The color of the crosshair in the scope depends on time or... darkness outside?



Thanks
First one I know why. It's something I caused when I removed the sil images with the writing on them. It'll be fixed.

Second, unsure. I'm not controlling it.
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Old 12-14-10, 06:51 PM   #5400
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
First one I know why. It's something I caused when I removed the sil images with the writing on them. It'll be fixed.

Second, unsure. I'm not controlling it.
So at first, thank you, at second, ok.
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