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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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I have been using a lot of the various Graphics and Sound mods available from the downloads page. I have downloaded quite a few.
Yesterday I thought I really screwed up as I am in the middle of a very long Carrier with several long patrols. I broke one of my rules yesterday and loaded up three mods without checking the game. Well, I got a message on startup that it couldn't find some file and the game would not start. I pulled ALL of the mods out. I got the same result. So I uninstalled the game and reloaded it plus the 1.4 patch and everything was back to normal. It's just that I am an eye candy freak. The more realism I get from visual and sound, the better my experience is. These are the Mods I am running with no problem (seemingly in any order): 1.Captain midnights CBS... 2.EAXsoundsim without Websters... 3.Speech fixUS Rev2 3.TMO19_interior3d_Gato_overhaul 4.Websters Selected new sounds for 1.4&1.5 5.Websters upgraded deck gun for 1.4 Here are some mods I would like to check out; 1. Mush Morton and the Wahoo mod 2. Better rock mod 3. Better sand mod 4. Midwar AA towers 1.0 5. 600 Slightly sub-nuclear Deck Gun Question, Does anyone know of any particular problems that any one of these mods has had in the past that would cause major game malfunctions? I know that this question is very open and difficult because of differing systems and combinations, what I am asking is if someone has had specific problems with any of these mods that reoccur or the mod just doesn't work for one reason or another. I really love the mods that have worked so far and they have made playing the game a better experiance. By the way, Hats off and a salute ![]() D40/ On my way back to Japan USS Drum
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Dogfish40 |
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#2 |
Rear Admiral
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If you're an eye candy freak why haven't you loaded a supermod like TMO as it has it's on enviroment mod and a lot of eye candy or at least load an env mod.
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#3 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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Because, in TMO, eye candy comes with a cost!
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#4 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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TMO will come soon enough and I plan to be playing SH for quite some time. I hope that doesn't make me too JV, but this game is still heart-pounding and I try to play as if it were not a game. The realism comes from inside but that TMO Gato overhaul really helped out a lot! Thanks ![]() EDIT: By the way, Armistead. I might want to load up TMO pretty soon anyway and have a question. What do you run with TMO? TMO plus RSRD? Is GFO necessary, in fact, should I be running GFO now?? D40
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Dogfish40 Last edited by Dogfish40; 12-06-10 at 12:01 PM. |
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#5 |
Rear Admiral
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You would have to check GFO as I've never used it, but you wouldn't use it with TMO.
Here is my mod's list, but it changes some depending on style of play. TriggerMaru_Overhaul_2 TMO_20_Beta_update RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Fixed Zero Bomb Load RSRDC Fixed_CD_sonar_RSRDC IJN_Radar_Fix_for_TMO2_v1 TMO_Visuals_for_RSRDC TGT DIALS TO PK FIX - TMO TGT AOB TO PK FIX - TMO Webster's Smaller Rain for TMO EAXsoundsim_without_WebstersManeuver_TMO19 MaxOptics IV for TMO_2 SCAF for RSRDC v502_2.0 TBT filter green TMO 1.9 and Stock glen ford, plus custom sounds Gramaphone One 3000 Yard Bearing Tool (1280x) |
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#6 |
Stowaway
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Quote:
I plan to load up TMO at some point. I want to have my ducks in a row before I jump into that one I am relative newbie, playing since February (I think?). I went from stock to environment mods and then TMOwtw. That was the big difference for me. I highly recommend it. After about a month on that I "jumped" to TMO 2 then Beta. It's not as big an impact as you may think. But, it surely (not to be confused with Shirly) makes the game play awesome. I learned most from taking Saves, and replaying, and posting questions to this forum and the Fleetboat Workshop forum. I still only play 15% realism, manual targeting is a must for me. Not ready to deal with frustrations of torpedo problems and fuel management yet. You should be able to learn quickly with TMO, and I like to use Armistead's MOD list as well. Good luck and jump in as the "water" is nice and warm with TMO/RSRDC. |
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#7 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
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There's alot of good things in GFO, but sadly because it's such a large mod it's not quite compatable with other mega-mods. RSRDC is not one of them- RSRDC and GFO work great together.
IMHO if you must run a mod that can't play nice with GFO, pull out the rocks and plant files used in GFO (I can't remember the filenames, I'm at work and can't check the names) and make your own minimod. GFO uses the small rocks mod and IIRC a tall plants mod. The effect is small rocks on the ocean bottom but very tall bottom vegetation, tall enough to hide a sub in without sitting on the bottom.
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#8 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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Thanks for the info; I'll be a downloading fool today. One more thing, I noticed that SH1.5 isn't listed, is TMO ready to run without 1.5 being loaded? D40
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Dogfish40 |
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#9 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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Armistead, playing with map contacts off are you? what about easy Aob? If map contacts are off, what about Nigisis 3D TDC? I also use Easy Plot so I get the ship silouttes, show airbases, and nav map makeover. Other than that, we match up. I play with Map Contacts enabled because playing with them off and using the 3D TDC takes so long I might as well join the Navy and play for real.
If map contacts are off, how do you track targets? Last edited by I'm goin' down; 12-17-10 at 09:56 PM. |
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#10 |
Rear Admiral
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If I play with map contacts off sometimes I use the radar mod, sometimes not, mostly do. Either way I use radar and visuals to plot. Once I'm close I'll do a long end around and keep in front until I'm where I want to be, then I'll pull the escorts to me by getting in their radar range. Once I'm ready to attack, I'll use stad and easy aob.
It doe's take a lot of time....you can spend hours of play just doing one attack. Can't use a lot of TC....You may remember my attack on the Yamato with cams and contacts off. Although I got hits with each attack, I had to do 3 end arounds. I bet I had 7 hours in that attack. If I don't have a lot of time, I'll leave contacts on, cams off...good balance of play. |
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