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#16 |
Rear Admiral
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@ ShadowOps: Be aware, though, that if you ever take the plunge and go to 100% realism you will lose the option to teleport back to base from anywhere you happen to be. At that level you'll have to sail your boat to within a certain distance (I think it's 30 km but I'm not sure) of a base in order to get a "Dock at" option when you hit the Esc key.
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#17 | |
Chief of the Boat
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![]() I teleport back regularly when working/testing mods ![]() |
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#18 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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While I will eventually get into manual targeting, I find that not having external cams to be quite boring. I do however, make visual contact for identification. Everything else is checked. I actually found the game to be more fun with limited fuel than with unlimited. |
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#19 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Central Scotland
Posts: 127
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I turned on the external view for the same reason, it can get a bit boring without it. Rather than look at the back of the helmsmens head I enjoy watching the escorts going through their drills and ships going up spectacularly. It's also nice to see you boat cutting through the sea sometimes, particularly with all the lovely mods added.
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#20 | |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
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Still only playing at 69% realisim. I teleport if I have given hope in trying to find a worthy contact, or if I have something else to do.
__________________
Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#21 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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Welcome aboard
![]() Good place to find single ships traveling alone is the Irish Sea. Pretty much anywhere in AM 5x you'll find some lone ships or a few in pairs. Then continue west once you hit AM 51, which will take you north of Ireland, a lot of convoys will comy through there. Since you're right in the heart of enemy territory beware of planes, they can easily sink your sub with a good hit or at least leave you with a real bloody nose if you don't dive soon enough (if you choose to engage aircraft, generally best to let the AI crewman do the shooting). Another great area to sit and let the targets come to you is Gibraltor; you don't need to even enter the actual strait in order to find plentiful targets. CG 95 & CG 94 are high traffic areas, if you want to go fishing around there it's one of the few times that using the search pattern (or creating you own) will pay off. Many convoys' destination is Gibraltor so frequently will run into an entire convoy just a square or two out. In the Northern approaches and farther West you'll frequently get reports of multiple convoys in your area, there might be two heading in different directions or perpendicular courses to each other. When possible, go after the convoy travelling slower (which will usually be around 5-6 knots). It makes it easier to catch up and intercept the convoy and can shadow them fairly easy if you want to wait until nightfall. The faster convoys usually move at 10-12 knots; which if you are able to plot an intercept course and make them come to you its no problem. Trying to catch up to a fast moving convoy can burn up a lot of fuel fast having to travel at full speed or faster depending on how far away it was when last sighted. |
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#22 | |
Swabbie
![]() Join Date: Dec 2010
Posts: 12
Downloads: 7
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#23 | |
Mate
![]() Join Date: Jul 2010
Location: Freezing in my Type VII off of Norway
Posts: 52
Downloads: 73
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#24 |
SUBSIM Newsman
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Welcome Aboard!
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__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#25 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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While this isn't a fullproof method, it works for me 90% or more of the time coming out with no damage. Once you spot the plane (if you plan to engage it) slow down to 1/3 or less speed. When the plane begins its bomb run and starts to reduce his altitude slam the engines to flank and go hard starboard or port. You'll usually move out of position enough for the bomb to miss you as it'll drop behind you if you've done it right. It can be easy to evade the bombs that way but there's really no good way to avoid their straffing runs. Using the same technique usually will come out without getting hit ~ 50%-60% of the time. While straffing won't annihilate your hull like you experienced with a direct hit, it can easily kill anyone that's on the deck and still cause 20%-40% damage. If my gunner hasn't been able to shoot the plane down by the time the plane starts making strafing runs he probably isn't going to down it' its generally time to dive and get out of harms way rather than hope your gunner gets in a couple of good shots. |
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#26 |
Mate
![]() Join Date: Jul 2010
Location: Freezing in my Type VII off of Norway
Posts: 52
Downloads: 73
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I have a nub question: Do the torpedo speeds have any affect on anything other than the speed of the torpedo? Are there any differences with damage or anything?
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#27 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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But torpedos are not kinetic weapons. They cause damage via the high explosive that is detonated. So speed of the weapon shouldn't have any effect on damage. It could though, affect how far under a ship the eel gets before the magnetic pistol detonates it. This will affect the damage, as a perfect keel shot may break a ship's spine, while a more oblique explosion may not do as much damage. |
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#28 | |
Chief of the Boat
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#29 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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#30 | ||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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My site downloads: https://ricojansen.nl/downloads |
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