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#3 |
Machinist's Mate
![]() Join Date: Apr 2007
Location: U. S. of A.
Posts: 129
Downloads: 20
Uploads: 0
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Thanks for the info. Unfortunately it looks like it may be impossible to do what I want. I was thinking about making a separate program that tracks the player's campaign after they exit the game. The program would also track the total number of resources located in Japan. This value would be based on a combination of Japans available resources from real history (if I can find them) and the actual tonnage sunk by the player. The total change of resources for Japan would be extrapolated from the player's totals after each mission. If the player has a good mission then all US subs would have good mission during that time and Japan's resources would decrease. If the player has a poor mission then all US subs would have a bad mission during that time and Japan's resources would increase. For example if the player sinks a lot of oil tankers - Japans available Oil resources would be greatly reduced.
I always thought that the biggest weakness in the Silent Hunter series is that there is no reason to sink a given ship. While they may be some what "gamey" there would be several interesting options available for this mod. One option would compare the player's performance to certain standards based on real life values. A rating of 100% would be good, 75% bad, 125% good etc. There could be a different rating for each resource. Another idea would be to try and end the war early be reducing Japan's resources below a certain level. This would of course be done using the external program and would not effect the actual game. The player would have to either exit or tab out of the game while in port to get their current status. I was hoping to do the above by reading the save game files but as confirmed by Webster the cargo type isn't saved to the save game files. The only alternative I came up with would be to limit each ship type to one cargo, but that would require redoing all of the ships in the campaign files and I'm not sure if I want to do that. Does anyone have any ideas on how I could make this work? Last edited by General Tso; 12-05-10 at 01:12 PM. |
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