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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Lucky Jack
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Hmm... did some digging (yeh, should've done before asking I know I know
![]() ![]() Guess I go with Space Weed Fab for now. |
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#92 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
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Haha, Bliss Place, and Dream Farms... gotta love 'em
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#93 |
Silent Hunter
![]() Join Date: Apr 2007
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Space Fuel has to go in Pirate or unclaimed sectors. Space Weed can go in Teladi space.
As for M6 class ships... pfft - I still love my Springblossom. Yea as you get deep in the game she lacks punch against anything larger than an M7, but between her speed, decent shielding, Starbursts in turrets for flak and 6 or 8 EM/AMs up front.... she is a dogfighters dream. With the speed of a M5, firepower of an M6 and the maneuverability of a M3 - she is pure gold. I strongly suggest that you look into the Marauders shipyard too.... At least until XTC is out that is ![]()
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#94 |
Commodore
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Location: Michigan, USA
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Dogfighting is fun, and I love to get my hands dirty, but I also don't mind when people just die while I drive around looking for a place to park my Shrike, its a tank. Honestly sometimes the turrets just kill Xenon or Pirates without me even putting down my property screen.
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#95 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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![]() Quote:
![]() Put out or get out, you tease! ![]()
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#96 |
Silent Hunter
![]() Join Date: Apr 2007
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Marauder shipyard may be found here:
http://forum.egosoft.com/viewtopic.php?t=223132 As for teasing... yes. Yes I am LOL. I can say it will be here "SOONtm". The marauder allows you to overtune your ship - for a cost in both spaceweed and credits.
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#97 |
Lucky Jack
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Haplo, can you say if XTC adds common commodities to trade? Like water, contruction materials, luxuries etc. What about planetary trade?
![]() Those 2 things are my gripes about X3, needs more goods to trade. ![]() EDIT: NOOOOOOOO, I seem to have lost my Wheat CAG, he was the first CAG I had. ![]() Last edited by Dowly; 12-03-10 at 07:37 AM. |
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#98 |
Silent Hunter
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Dowly, I again cannot give specifics - but I can tell you there are additions to the trade system, both in things that can be traded and factories you can own. I can tell you there is no planet trading at this point - some sectors have multiple planets remember. Doing planetary trade is something that I believe is beyond the engine ability unless someone figures a way the limits.
Also, its been made officially known on another public forum, so I can now state it here: XTC is no longer beta - it is in Release Candidate stage. This shows I am not kidding when I say "SOONtm". Also - if your interested in seeing a bit more of XTC - check here: Enjoy!
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#99 |
Navy Seal
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Now that we're on about X3 anyway... why is it the community is opposed to multiplayer? I mean, I gathered as much reading over time, but the reasoning eludes me.
Doesn't have to be MMO, actually preferred not. But small scale, 16-32 players or something. Apart from a way to ally players, create guilds/corporations, nothing would have to be changed. ![]()
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#100 | |
Ocean Warrior
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#101 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Well yeah, but it's not about water. Everything now falls into energy > bio&minerals > food > tech. Would be nice to have more varying goods. Maybe hauling engine parts, or scrap metal.
Always thought planetary trade could be handled as in the Terran sectors: orbital docks that recieve goods from the planets. All you need is a station/dock per planet, with a selection of goods apropriate for that planet. The thing would just function as a factory operating without resources.
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#102 |
Lucky Jack
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#103 | |
Lucky Jack
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Frankly, I don't know much about the modding of X3, if that is even possible, but basicly it would be just another station. |
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#104 |
Silent Hunter
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Dowly - ok I misunderstood you. I thought by planetary trade you would do land on the planet....
Also - regarding more trade items - no there are not "useless" trade items - just things you pick up and move - everything you can trade has a visible usage in the universe. Arclight - the reason most are opposed to multi with X3 is because to do it right is impossible. If its not an MMO, there is no ability for lets say you, me and dowly all to have a universe in synch. Sure, you could do "short missions" where you teamed up, but the idea of X3 is that it truly is a time sink - hours and hours, day after day, while the universe moves. The only way to have that universe stay consistent is to have it remote somewhere, and thus, it becomes an MMO. I guess it would be possible to have "saves" handle the universe in small group plays - but then who holds the data, what if one 5 people are playing and then one has to leave. So many issues for what really is a niche market to start, and a huge development risk on top. The next "space" sim by egosoft will not be an X game I don't think - so who knows what they will do then.
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#105 |
Admiral
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X3-Terran Conflict going for $9.99 on impulse for the weekend:
http://www.impulsedriven.com/x3tc This is very, very tempting at this price... Must... resist... assimilation...
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