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Old 12-01-10, 12:28 PM   #5131
Trevally.
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Nice one. Thanks
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Old 12-01-10, 12:44 PM   #5132
PL_Andrev
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Quote:
Originally Posted by TheDarkWraith View Post
Should it be "Multiple UI tutorial" ?
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Old 12-01-10, 04:06 PM   #5133
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
Hello TheDarkWraith,

one question. Is it possible to move these icons to other (in vertical position) localization or made them draggable? Or maybe pop up under mouse...?
http://naforum.zapodaj.net/db61ac328851.jpg.html

Thanks
They can be made scrollable (pop up under mouse) already. You just have to enable the user option for it.

I would love to make these vertical but then users of 1024 X 768 screen resolutions would suffer. So where it is is the best spot to accomodate all screen resolutions. Plus it is draggable so you can move it whereever you want (horizontally). Put the mouse just above where the icons are for the cameras and it will turn into 4 arrows. Left click and hold and drag. Release where you want them
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Old 12-01-10, 04:49 PM   #5134
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
Next. Chalckboard I can`t switch off this. When I moved or teleported to new station it`s show up. I`m clicking on the cross, closed... to the next click or move:/ again show up:/
This bug has been fixed in v5.3.0. Thanks for reporting it
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Old 12-01-10, 05:21 PM   #5135
TheDarkWraith
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Quote:
Originally Posted by Obelix View Post
Sorry
I'm on the bridge, TAI closed. Open the crew management, after 5-10 seconds the panel closes spontaneously.

Periscope:
Right-click - the cursor disappears, you can rotate the periscope to the left or right. 5-10 seconds spontaneously cursor appears and, accordingly, the periscope cannot rotate left and right by mouse. We have to do again right click to turn the periscope.

Maybe I should not bother you. Maybe I should check the mouse. Maybe the whole thing on the right button.
I have finally found the source of this bug. Yes, I caused it It will be fixed in v5.3.0. I should be releasing v5.3.0 here soon
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Old 12-01-10, 05:21 PM   #5136
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
This bug has been fixed in v5.3.0. Thanks for reporting it
Did my best

I found one more fantastic thing. I can change in .py file some things, SH5, SH4, SH3 style. For example auto raise for attack periscope. That`s what I needed. Now I`m looking for another auto... I`d like to set my attack periscope view to heading after full raising. Right now is set to 180 I`d like set to 0... Each time I need hit the "-" button... As you know, time is needed and very expensive - sometimes What should I change, where to find it?
And... one more. I think this is very important. I can`t go straight to periscope depth because crew on the deck. Is it possible to change that? Hit the periscopre depth, crew leave station and me... as a Kaleun - last man standing... not first escaping?

Thanks for your assist
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Old 12-01-10, 05:22 PM   #5137
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
in v5.3.0 if you select a tutorial from the list of available tutorials in the main menu page and the historic mission required for that tutorial isn't 'Any' then when you click on Historic Missions from the main menu page the historic mission needed for the tutorial will be highlighted and brought into view. This makes selecting the correct historic mission for the tutorial much easier to find. You still have to click on the historic mission highlighted to activate it as I cannot do this in code. If the required historic mission is 'Any' then no historic mission will be highlighted (as any of them can be used):
Love it
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Old 12-01-10, 08:03 PM   #5138
TheDarkWraith
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added a new feature to v5.3.0. This feature will set the TC level to a pre-determined level when the current TC level is greater than or equal to a pre-determined TC level AND a contact is within a pre-determined radius of the sub. This should prevent those surprise you're dead at high TC levels because your crew failed to spot a highly visible contact. The three new user options and their default values are:

# the TC level at which the TCx on contact distance is enabled (this will change the TC level to a pre-determined level when a contact gets inside a specified
radius around the sub if the current TC level is greater than or equal to this value)
# below in powers of 2 only!
TCxOnContactDistanceEnabledTCLevel = 1024

# when at TC > 1 and TCxOnContactDistanceEnabled is enabled (True) then this is the radius around your sub to determine when to set TC level to
TCxOnContactDistanceTCLevel
# below in meters
TCxOnContactDistanceRadius = 8000.0

# the TC level to set when TCxOnContactDistanceEnabled is enabled (True) and contact is inside the TCxOnContactDistanceRadius
# below in powers of 2 only!
TCxOnContactDistanceTCLevel = 1

this is checked every 0.25 seconds of regular time (not game time!)
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Old 12-01-10, 09:20 PM   #5139
Obelix
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Quote:
Originally Posted by TheDarkWraith View Post
This feature will set the TC level to a pre-determined level when the current TC level is greater than or equal to a pre-determined TC level AND a contact is within a pre-determined radius of the sub.
Thanks, this is what I need!
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Old 12-01-10, 09:54 PM   #5140
TheDarkWraith
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v5.3.0 released. See post #1 for details

@ sober - still trying to figure out how to implement your idea correctly
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Old 12-01-10, 10:06 PM   #5141
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
Hello TheDarkWraits...

I got this too...
http://www.subsim.com/radioroom/show...1&postcount=67
And next stupid question. On this original screeny of ERM you can see the visible green horizontal lines. In the game should be visible too...?
http://www.subsim.com/radioroom/show...39&postcount=1
You don't need the thin green lines anymore. The stadimeter is fixed (not broken) in my UIs mod. Those thin green lines were for the broken stadimeter and they showed you where to put the prism image to get a correct range reading.

The black skin is included as an add-on mod now in the UIs mod. You need to enable the base ERM add-on mod first and then the black skin add-on.
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Old 12-02-10, 09:45 AM   #5142
Kopcap
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Default twisty periscope thingies

Where can I find this mod NewUIs_TDC_2_7_0_Twisty_perscope_thingies
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Old 12-02-10, 09:48 AM   #5143
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
You don't need the thin green lines anymore. The stadimeter is fixed (not broken) in my UIs mod. Those thin green lines were for the broken stadimeter and they showed you where to put the prism image to get a correct range reading.

The black skin is included as an add-on mod now in the UIs mod. You need to enable the base ERM add-on mod first and then the black skin add-on.
OMG... thank you for your patience, I`m completely... noob. I`m still trying to configure good mods and orders... Too much. Sometimes I got low FPS... below 10 (5-9fps) sometimes above 30 - it`s depending of stuff... So, deactive and active new list... Sorry really sorry for questionspack
And thank you again
Downloading NOW!
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Old 12-02-10, 09:49 AM   #5144
TheDarkWraith
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Quote:
Originally Posted by Kopcap View Post
Where can I find this mod NewUIs_TDC_2_7_0_Twisty_perscope_thingies
the twisty periscope thingies are already included in the latest version of the mod
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Old 12-02-10, 02:32 PM   #5145
col_Kurtz
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Great I think... got it - at last - I hope
Little surprise... I`m using SH3style, SH5 is to modern and had to... retype .py. Nevermind
She`s gone. Two torpes in
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