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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Stock SH4 have 100 hitpoints there. Tmo 400, i think those are the correct values to change, try 800 and the other 20000 or something to make it indesctructible. And done
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#2 | |
Navy Seal
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A lot of u boat garbarge in there also.The instructions at top said something about using a zone editor? should use it or notepad to change the hitpoints for the diesels.Any idea what file for fleet boats is? Last edited by Bubblehead1980; 12-01-10 at 09:12 PM. |
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#3 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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That section is for the player submarine. I almost sure just replace the Hitpoints=400 to Hitpoints=10000 for example in 1 engine (10000 is a lot, your sub will be sunk before it get destroyed) and the other if you want to make it tougher 800 or 600 for example. Notepad works ok.
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#4 | |
Navy Seal
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I changed diesel engine 1 hitpoints to 2000, think ill try that, shouldnt get destroyed so easy. |
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#5 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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I want this fix too, and i tested it, 1 engine with no armor and 10 hitpoints the other with 100000 and 50 armor, and in a training mission i got the engine with 10 hitpoints destroyed and the other with 100000 was ok. I increased the fuel tanks hitpoints too.
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#6 | |
Rear Admiral
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That will, give you a view of collesion sphere's and damage zones. follow the tree in the bottom right corner of the 3d view and you'll be able to select the indivdiual zones or spheres. Resize them to however you want. the damage zones are defined by a number, the same number that is found in the zones. cfg, which dictates the behavior of these zones. For example, if you assign zone type 116, if you look at the zone listed as number 116 defined in the top of the zones.cfg you'll what it is. It was my intention to rework the damage zones in all the fleetboats.As it is, the reason why the boat always sinks by the stern should be patently obvious if you view the damage zones. Infact, it was starting that project that totally burnt me out on modding, and i dropped everything shortly there after because it was snowballing into a huge effort. Burnouts a bitch. I did resized the engine and motor damage zones to make them smaller, and spread them apart in published versions of TMO. I believe i also removed the parent/child relationship they had with the engine room damage zone - making them independant of the compartment damage. (this is vital change) The hit point increase has already been noted. One thing you should be aware of, is the game only does an armor level check ONCE. So any damage zones that reside inside a compartment (like the engine room for example), their armor level isn't being checked, because the one armor level check the game does do, was done against the exterior compartment. |
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#7 | |
Navy Seal
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