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Old 12-01-10, 04:55 AM   #1
Trevally.
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Thanks,

The first mod you should install is TDW UI.

It has the missing commands that stock 1.2 should of had. This includes a "follow target command"
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Old 12-01-10, 07:15 AM   #2
Zedi
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If you play realistic, then you dont need any UI mod, stock UI is just fine. All you need is IRAI, the mod that can be considered as patch 1.3 and it should be delivered with the game.
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Old 12-01-10, 08:30 AM   #3
Shockwave74
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I m unwilling to install any singular mod at this time, I'd like to see the stock game first.

One thing is sure, I need to declutter the scope because with the target recognition and the lock/switch text on top of it it's very hard to perform the distance measurements.

Speaking of which... the stadia works very different from how it used to work in SH3. Any quick tip?

How do I find the correct range, what to do with that mirrored image? Should the mirrored image match the size of the real image? Should I superimpose the mirrored image to the real image? Should I just work on the bottom and top lines? (bottom at waterline and top on top of the highest spot in the mast)? A bit confused... it's very different from SH3.

Another thing I noticed is that it looks like the manual TDC is actually the Officer's TDC. You can shoot VISUAL when tdc is off but you can't manually fill in the data (at least not in the scope station). If you do fill the data then the Officer is on so, presumably the data you enter is the one that automatically goes to the TDC.

However... I noticed an odd behavior of the AOB which varies when I change the scope heading (because I can't lock the scope on the target but only lock the target to the targeting officer) So, essentially, when I move the scope (and I need to bc of cluttering img and information) the AOB also moves. Shouldn't the AOB remain constant? It is supposed to be the angle between my sub and the target and have nothing to do with my scope heading.

final question: Is there a way to remove the target recognition charts after I select the tgt type? I currently only found a way by breaking the lock, i.e. disengaging the tdc officer and reengaging it. I suppose most of these issues have been fixed by the mods you mentioned but as I said, I'd first like to tackle the stock game.

As usual, thanks for the help
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Old 12-01-10, 08:58 AM   #4
Trevally.
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Quote:
Originally Posted by Shockwave74 View Post
Speaking of which... the stadia works very different from how it used to work in SH3. Any quick tip?

How do I find the correct range, what to do with that mirrored image? Should the mirrored image match the size of the real image? Should I superimpose the mirrored image to the real image? Should I just work on the bottom and top lines? (bottom at waterline and top on top of the highest spot in the mast)? A bit confused... it's very different from SH3.
You need to click when you bring the bottom of the mirror image to the very top of the real one.

Im not sure, but I think the stadi does not work correctly on stock.
Magnum can answer this as he does not use any UIs


Quote:
Another thing I noticed is that it looks like the manual TDC is actually the Officer's TDC. You can shoot VISUAL when tdc is off but you can't manually fill in the data (at least not in the scope station). If you do fill the data then the Officer is on so, presumably the data you enter is the one that automatically goes to the TDC.
Click on the AOB, speed text within that officer (XO) box and you can enter manually. So yes I think that is the only way.

Quote:
However... I noticed an odd behavior of the AOB which varies when I change the scope heading (because I can't lock the scope on the target but only lock the target to the targeting officer) So, essentially, when I move the scope (and I need to bc of cluttering img and information) the AOB also moves. Shouldn't the AOB remain constant? It is supposed to be the angle between my sub and the target and have nothing to do with my scope heading.
The AOB moves as this will be the AOB when the ship reaches where your scope is pointing.

Quote:
final question: Is there a way to remove the target recognition charts after I select the tgt type? I currently only found a way by breaking the lock, i.e. disengaging the tdc officer and reengaging it. I suppose most of these issues have been fixed by the mods you mentioned but as I said, I'd first like to tackle the stock game.
Click on the named target again (within the XO box) and the recognition chart will minimise.
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Old 12-01-10, 09:07 AM   #5
TheDarkWraith
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Quote:
Originally Posted by Shockwave74 View Post
Speaking of which... the stadia works very different from how it used to work in SH3. Any quick tip?
yes there is. The stock stadimeter is bugged and will always stay at 20m for the mast height irregardless of the ship you select. This will cause your range readings to be incorrect unless the target's mast height just so happens to be around 20m. You can either play with this bug and use Magnum's ERM with the 'green lines' to tell you where to put the stadimeter to get correct range readings or you can install a UI mod that takes of it for you (mine is totally automatic, Reaper7's is a two part deal).
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Old 12-01-10, 09:27 AM   #6
Shockwave74
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Amazed about such a macro bug getting through release AND 1.2 patch... so essentially it is true, better install as many mods as possible.

I'll be waiting for the megamod compilation eagerly.
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Old 12-01-10, 02:49 PM   #7
Shockwave74
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I got to the first mission as captain and I must say I feel better at playing 1024x768 with medium details. The fan is roaring loudly but the laptop still holds so it's good.

Meanwhile, I saved just before a contact. I have a few questions...

... the radio contact report works on longitude and latitude but doesn't tell the quadrant... still, without the time/kts ruler it's impossible to actually intercept a closing contact from far far away as I used to do in SH3. I hope there's a mod for that (i.e. that contact is there now but in 5 hours it will be there and I can plot a 90deg intercept course). I also, could not find the search pattern from the navigator (or any other map tools).

The most important problem however, is accuracy. I saved the game at about 1000m from this C2 (eheheh old SH3 style, sorry!) and I am on 90 deg course. I fired all 4 front tubes and I didn't hit once so I gunned it down with the deck gun. There's DEFINITELY something wrong here and I suspect it's the stadiametric.

I used to put the lower line on the waterline and the top line exactly on the top of the flag by the mast but here, with this mirrored image it's all very very confusing. Forget about the bug you mentioned what is the correct procedure to find the target range?
I really don't understand your previous explanations and I can't do the trial and error because in realistic there's no external camera so I have no idea of how far I miss...
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Old 12-01-10, 03:07 PM   #8
Trevally.
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Here is the thread for the green lines for range:-

http://www.subsim.com/radioroom/showthread.php?t=172187

Use this as you discribed yourself but bring waterline of top ship down to where the green line is on the ERM.
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