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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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I have a M5 that I need to outfit with Navigator Software and send out to explore the known universe. But I didn't know where it(the software) was until After I made the voyage. I'm unsure of what Travel Drive is/does. Haven't seen it in my game, and a wares search brought up zero results. The jumpdrive costs about 110K, and then requires Energy cells for each jump. The farther the Jump the more energy required. After you have the requirements, you tell your ship to Jump via Navigation Menu in the Control Console. You'll be asked which sector you want to jump to, and then which gate you want to come out of. You can use it from anywhere in the sector. So for example you could be 1000KM away from the nearest gate. Once you have selected your destination the ship will come to a complete stop. You get a countdown, which sounds awesome, as the Jumpdrive "charges". You'll then see the little vortex thing you get when flying from sector to sector and instantly come out of the gate you had chosen. It's far superior than normal flying for crossing large distances, but it does have the drawbacks that it requires Energy cells, it requires you to stop(which may be a problem if you're fleeing from something), and you need to have mapped out the Exit portal. Also, most gates in the Terran sector are "Trans-gates" so you can't select them as your destination. Save for the gate in Asteroid Belt, and another in Saturn.
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#2 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Don't need to stop to use jumpdrive.
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Contritium praecedit superbia. |
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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#4 |
Lucky Jack
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@Spike88
Yes, I have played X3 before, so I am well aware of what Jump Drive does. ![]() ![]() BTW, the Lucike's collection adds jump beacons, which AFAIK, allow you to jump right to them, instead of gates. ![]() |
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#5 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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Just making sure. ![]() The only mod/script I'm looking at is this one: http://forum.egosoft.com/viewtopic.php?t=217470 Lets you recall drones. Although I'm not sure on whether or not I like the added features. *besides the drones*
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#6 |
Lucky Jack
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Aye, got MARS here too, not that I've have had to use it yet, but nice to have it there.
![]() Here's the linky to the Lucike's collection, compatible with MARS: http://forum.egosoft.com/viewtopic.php?t=271491 |
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#7 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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![]() From what I understand, maybe you can correct me on this, but MARS changes all turrets to need only 1 gun?
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#8 | |
Lucky Jack
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I knew that!
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#9 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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I'm loving this X3 fever you guys got me starting up a game today... damnit there goes my freetime!
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