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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you use the hydrophone to determine a ships speed? | |||
yes |
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26 | 25.49% |
no |
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76 | 74.51% |
Voters: 102. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 |
Mate
![]() Join Date: Oct 2010
Location: Korfu, Ionisches Meer
Posts: 59
Downloads: 9
Uploads: 0
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Great tutorial but i have problems loading the missions included.
I use GWX 3.0, and I did the following includid in the read me file: Copy the training missions to SH3/data/single missions/english (german/french) Copy the Sound folder to SH3/data/sound in order to replace the GWX propeller sounds by the stock game sounds. SH3/data/cfg/contacts.cfg should be replaced by contacts.cfg attached to this tutorial, as the distance reporting used in GWX is not applicable for methods demonstrated in this guide. Copy SH3.sdl to the SH3/data/sound I load the mission for the propellers it loads until like 95% and then crashes to desktop... ![]() ![]() ![]() |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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If I remember correctly this mission, or the tables in the PDF were made for a very old version of GWX. 1.02 I think. Since then too much has changed in the ship database, regarding unit IDs and sound modifications that it does no longer work. So far I haven't seen anybody who managed to port this mod up to GWX 2 or 3. It's simply broken for GWX 3
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My site downloads: https://ricojansen.nl/downloads |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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Yes unfortunately.
If I had more time I would make a new table but work and family take up all the time. |
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#4 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Central Scotland
Posts: 127
Downloads: 29
Uploads: 0
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I don't think I'll be using this technique anytime soon, it's not really needed. I will use the 'make a mark, wait, make another mark' technique to get a rough speed while submerged to save getting my scope spotted. If it's thick fog, I don't usually attack as I can't usually identify the ship as friend or foe. Even if I just assume and shoot at as close as I can guess, I'm likely throwing away a torpedo that I will really want later on. If I can see stuff, I have proper ranges, bearings and therefore speed. I'm not that desperate that I shoot at anything.
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#5 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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I might try this for fun. I'm playing with WO help at this point, so he gives me the speed anyway.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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