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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
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Do not know if this was discussed already...it seems that the AI subs are really very fast concerning attacking:
Inspecting the debug log it seems to reveal that between a passive sonar contact and the firing of a weapon sometimes only a couple of seconds is needed...could somebody confirm this and if yes is this behavior intended? I mean how can the AI sub get so fast a reliable fix? (it fires SS-N-27 ASW pretty accurately). |
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#2 | |
Stowaway
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AI Sub, can shoot as the player well - 15 seconds on input target. And 15 seconds on preparation a tubes (flooding, etc). 30 seconds - a very short time, but generally have corridor between 30-45 seconds. But it is an exclusive case - when the target very close - less than 2.5 miles. This is - simply snapshot method. In other cases, will take time depending on that - what strength a signal receives AI SUB - as far as she can quickly classify contact. (the classification by the engine can happen immediately - but we gives some time for this procedure). And the time of a shot can be increased about 5 minutes - if contact weak. If speed of contact high - also, triangulation then to become better, as distance between points triangulation is increased also it will give the good decision. In other cases, will take 1.5-3 minutes. In version 1.3, we rework SUBROCs. Shot by snapshot will not be as accurate. However - with a good solution would be to shoot very accurately. EDITED: Very quickly AI Sub shoots on the surface targets (Ships). It will be eliminated for DWX v1.3. Last edited by -GrayOwl-; 11-27-10 at 08:47 PM. |
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reinforce alert |
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