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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 |
Bosun
![]() Join Date: Feb 2007
Location: Australia
Posts: 64
Downloads: 52
Uploads: 0
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MFM Lite - Need to amend GWX
I asked for some advice about what files in GWX contain the Englishnames.cfg so that a "cut and paste" of the MFM-IMPORTANT.TXT file can be inserted.
Can someone who's installed MFM Lite and uses GWX, assist with this information please? Thanks. |
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#407 | |
Silent Hunter
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If the main GWX folder has been uninstalled, you should reinstall it before installing most other mods, including the MFM. Otherwise the old versions of some ships will overwrite the newer versions included in the MFM. |
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#408 | |
Bosun
![]() Join Date: Feb 2007
Location: Australia
Posts: 64
Downloads: 52
Uploads: 0
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Is that correct? |
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#409 | |
Argentinian Skipper
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Second, you must activate the MFM Interim beta via JSGME. Third, you must open the englishnames file with WordPad or Word or other text editor, and add (paste), the complete text content in "important.txt". This operation adds the names of ships in SH3. That´s all. ![]() Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#410 |
Eternal Patrol
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In any version of SH3, Englishnames.cfg is in the 'Sea' folder.
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“Never do anything you can't take back.” —Rocky Russo |
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#411 |
Silent Hunter
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Yes; wait for GWX to install completely, go to data\sea\englishnames.cfg, open it with MSWord or wordpad, and paste the text entries into the file.
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#412 |
Bosun
![]() Join Date: Feb 2007
Location: Australia
Posts: 64
Downloads: 52
Uploads: 0
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Thank you gentlemen.
All I was after was some clear instructions how to do this, and you've given me this detail. Much appreciated. ![]() |
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#413 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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Hi IABL, I don't know if you check this, but if anyone can verify if these files work with GWX 3.0 with the MFM "lite" version, since I tried the full and I got a kernel.dll CTD
this is my current mods list ENV - Water_Stream_and_exhaust_smoke Rbs1_SH4_Effects_GWX_30_71 LifeBoats&Debris_v3B OLC 'Gold' Flat Sun Fix for OLC 'Gold' Rbs2-Forsoundsandstarshells Rbs3-Lifeboatcompatibility Rbs6-LRT Rbs8-optional smoke everything runs fine like this, if I enable the MFM mod first or last would this be okay?
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#414 |
Bosun
![]() Join Date: Feb 2007
Location: Australia
Posts: 64
Downloads: 52
Uploads: 0
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What have I omitted..?
Kaluens,
I have loaded MFM Interim Beta successfully with no mod conflicts. However the merchant ships are essentially the same old SH3 standard issue. Nothing like the superb detail as shown on the pics. I am also supposed to have downloaded one or two sets of skins and loaded them into JSGME as well as MFM? If so where are they located? Filefont currently shows an error. Appreciate any advice. |
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#415 | |
Seasoned Skipper
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Download it here ftp://maikhaas.dyndns.org/Volume_1/S...IAMBECOMELIFE/ So Long Maik |
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#416 |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
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Thats a huge mod collection !!
Even my small mod there ![]()
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Oblt.zS. Kurt Hanke, commander of U-83 (Type VIIB) in WaW 5. Patrol 1 - at sea : 5 ships - 10095 BRT My filefront mods link To Battle Station order mod for SH3 and more |
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#417 | |
Silent Hunter
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Did you check Museum to see if the new ships appeared? They should look pretty different from the standard SH3 vessels. I will be reuploading the skin packs soon to filefront anyway (thanks Plissken) but they aren't the cause of your problem - there must be something wrong with how you installed the mod. Did you use JSGME? |
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#418 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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I was wondering what the latest version of MFM is? Just returning to SH3 after a good while.
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Intel Core I7 980x - ASUS Rampage III - EVGA GTX 570 - OCZ Gold 1600Mhz 6Gb - Intel X25-M 80Gb - Coolermaster HAF 932 - Windows 7 Ultimate - CoolerMaster 1200W SH3 Deeper Torpedo Launch / Realistic Crush Depth Mod Here - http://www.filefront.com/user/pickinthebanjo |
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#419 |
Argentinian Skipper
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Happy Hollidays!
I want to know if the MFM (I use the interim Beta mod), is compatible with the merged (extended) campaign submod in GWX. Merry Christmas! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#420 |
Navy Seal
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Yes, I use it and it works fine.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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