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Old 11-25-10, 09:47 AM   #7
Fish40
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Yea, I'm not sure if the torpedo depth has anything to do with the visability aspect of the wake. Besides, if you set those torpedoes deeper in the early years of the war, you're going to miss the target because of the "deep running" defect in the early torpedo. The problem as someone mentioned, is the impossible reaction time and speed/course change of the AI ships. You could counter this somewhat by fireing a spread. When I fire at a target, I allow for the sudden burst of speed, or sudden slowdown by shooting a torpedo slightly ahead or behind the target. If he suddenly accelerates like a UFO, or slows to a crawl, he may still be hit.
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