![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() |
![]()
The vertex count was so high that I had to use the mesh smooth > iterations = 0 trick just to get it to export.
It looks funny but it was the only way to use the model with out a massive rebuild. On another topic, New Flankers for LWAMI: ![]() |
![]() |
![]() |
![]() |
#2 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
|
![]()
Beautiful!!!
![]()
__________________
Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() |
![]()
Thanks.
I made some Generic MiG 21s for all the minor countries. |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
As requested by FERdeBOER the Descubierta class corvette...
|
![]() |
![]() |
![]() |
#5 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
|
![]()
Thank you very much, I will repay your effort and I'm on the way of creating a Campaign for your mod... the first seven missions are almost completed, so I'm also thinking about releasing it in two parts...
![]()
__________________
Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() |
![]()
OK but try autosmooth on the polygons. I had that with a vessel I built and once autosmooth was used it went away.
|
![]() |
![]() |
![]() |
#7 | |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
Downloads: 0
Uploads: 0
|
![]() Quote:
I've been able to make much nicer looking models with that trick. It does tend to make the shadow projection wonky, however.
__________________
Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
|
![]() |
![]() |
![]() |
#8 | |
Navy Seal
![]() |
![]() Quote:
I did a test where I detached the polygons around the forward elevator and it looks nice, you can compare it to the way it was before by looking at the elevator behind it. ![]() |
|
![]() |
![]() |
![]() |
#9 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
|
![]()
Looks great, superb work again.
![]() |
![]() |
![]() |
![]() |
#10 |
Pacific Aces Dev Team
|
![]()
Hey, good to know that the sonalyst guys are still around
![]() Wellcome back FT ![]() And TLAM, your new aircraft ROCK!! It's great to see them joining the roster, but again as I requested already long ago, please consider adding more civilian craft ... in modern warfare it's almost mandatory to have innocent civilians around, and not harming them is an added difficulty that makes the missions more interesting.
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#11 |
Watch
![]() Join Date: Nov 2010
Location: Helsinki, Finland
Posts: 25
Downloads: 12
Uploads: 0
|
![]()
Ok, I've been thinking too much again....
-A helo can visually detect a sub down to 25 meters. When visually identifying a sub does it send link data that the sub is surfaced or submerged? -biological(s) should be on the classify list. Atleast as a general biological unit. -How do people handle ambiguities while using subs? Is it common to just ignore it on the waterfall (untag it when you determine which one is real) or is it better to tag it and have it show up on the NAV map? I prefer to have it on the NAV map so every thing on sonar shows up on the NAV map as something. All information is right there (6 audio tracks in waterfall, 6 contacts on map). I would like to classify the ambiguity as something other than unknown or the real object. Could we create an object named 'ambiguity' and add it to the list? We don't even need a 3D model for it. Or does anybody have any ideas/advice/ real life experience? -How far out (max NM) does the TIW alert work? Many times I can't hear anything on sonar, but I get a TIW. Is this realistic? What if a sub is faced 180 degrees and deep and across the layer with when he fires? (depends on distance and environment, I know) Does the alert still come? Do AI players and human players alike get a TIW alert? I assume TIW comes if ownship is less than a set distance from the launch/drop and not based on sonar. -It seems that ASW armed helicopter's torps just disappear after being dropped if the depth is less then about 100ft. What is the ASW helo's torpedo depth set at? I think I remember reading somewhere that in LWAMI the ASuW helo's torpedos will not attack subs (and vice versa). Is this true? -Sometimes I can see in the replay that a torpedo tracks and then has gone directly through the enemy sub. There were no CM. How did he dodge the bullet? Are there ninja subs in LWAMI? This was done in the littorals (about 200ft) so I can't see depth change as an evasive maneuver. This probably has nothing to do with LWAMI: -many times I cannot mark something, but the autocrew can. what gives? Example is the grams on FFG.
__________________
Ruff ruff, Seamutt |
![]() |
![]() |
![]() |
Tags |
lwami |
|
|