![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
|
![]()
OK, I get it now. I used to feel the same way, but I gave up 'being realistic' in favor of blowing sh** up.
__________________
May fortune favor the foolish ![]() |
![]() |
![]() |
![]() |
#2 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
|
![]() ![]()
__________________
"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() |
![]()
lol I love to "blow **** up" also BUT the sim gets boring when it is too easy.I began playing this game with low realism in stock, then progressed to everything but auto target, contacts and cams at realistic levels.I then moved into manual targeting and playing mods with cams and contacts off.I enjoy the realism but I like the challenge bc although some of the fleetboat crews made it look easy, tracking, attacking and sinking enemy ships was not easy.I've "blown ****" up over and over so it gets boring if not a challenge.I play according to time, I stay pretty busy with school so sometimes dont have time to play a patrol without contacts but i play with cams off and manual targeting.I decided on last patrol to play without cams and contacts but with auto target, which was a nice balance.The challenge is conning the boat into good position as it was in RL for the Skippers, while the crew put together the firing data from your observations.Without contacts off still have to plot the path and pull ahead to fire, its time consuming but having auto target takes the load off , dont have to do your crew's job while con the boat so liked it.Remove the triangle, would be almost ideal.
The triangle is just too arcade like for me.I could handle auto target more without the triangle, that was my point. |
![]() |
![]() |
![]() |
#4 | |
Rear Admiral
![]() |
![]() Quote:
Got to love the honestly anyway....but for most of us that'll get old fairly quick. Course you may be younger, my son will play and attacks all shipping, sinks more US stuff in harbor than anything.... |
|
![]() |
![]() |
![]() |
#5 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
|
![]()
Don't get me wrong, I love being realistic as all my settings are set for high realism except manual targeting. The problem is in auto-targeting there is no verbal confirmation from any of the crew telling the captain if the solution is good or not- so without the 'triangle' or verbal confirmation from the crew I might as well not use the scope and rely on the sonar (further complicated by the lack of active sonar on the early U-boats).
Besides, I'm not one who usually takes shot from 7k yards, I normally work my position to about 1k yards or less because I like to up close and personal, and without the triangle a 12 knot target would prolly escape. I understand why you wish to remove it, good luck with your hunt for a remedy.
__________________
May fortune favor the foolish ![]() Last edited by MaddogK; 11-20-10 at 12:38 PM. |
![]() |
![]() |
![]() |
|
|