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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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#2 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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#3 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Tell me you did it at 1X TC
That would require some kind of party at the end.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#4 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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#5 | |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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![]() Quote:
Another point to slipping away is also zig zagging periodically. It's a painfully slow process while running at 1 knot but it does help by increasing their patrol pattern which in turn makes it easier for you to slip away. My experience with TC has generally been that they detect you and promptly sink you. I tend to shy away from anything above TCx8 until I'm in the clear and even then I've seen escorts come steaming back. |
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#6 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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Amazing how tense you get and it's only a bloody game. i love my boat and crew though
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#7 | |
Black Magic
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#8 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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