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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#826 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() comparison of the older type 89 torpedo's wake against the type 95's ![]() damage comparison : left : type 95 mod 1 ; right : type 89 what I don't know : how does the wake length affect the gameplay if at all : sighted more easily or not ? the problem : earlier versions used to ladder after 6000 yards and since it was hard coded I couldn't do anything about it... what we did : Elanaiba removed all ladder type features from the torpedo types I modded which means now they actually run straight all the way ! Long range shots as in RL can now be achieved ![]() download link : http://www.mediafire.com/file/3fxyav...edo%20patch.7z keltos |
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#827 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() a patch that corrects the Kaichu DG position download link : http://www.mediafire.com/file/g0pwia...chu%20patch.7z keltos |
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#828 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I've had a weird torpedo effect today :
they seem to go waaaaaay toooo fast ! like the time acceleration was on when it wasn't... will try again later but this is annoying.. keltos |
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#829 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#830 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() so the boat upgrade system works on our side too ![]() torpedo speed problem seems to have vanished.. I thought maybe cause I save a lot during time compression.. had two busted saves lately probably because of that.. maybe the torp speed problem came from there too, saving while under time compression ? 1850 yards 46" 49 kts 2000 yards 1'07" 45 kts seems ok keltos |
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#831 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Type 96 25 mm Double AA gun patch for the Jyunsen B mod
Real life double 25mm AA : ![]() http://www.navweaps.com/Weapons/WNJAP_25mm-60_mg.htm ![]() On board the Jyunsen B ![]() close-up view of the Type 96 25 mm Double AA gun I was always unhappy with our twin 25 mm AA gun since I knew that the mount was that of the triple 25 mm gun and not a simple stand like the single. So I decided to change the model etc.. of the IJN 25 mm Double gun. I hope you like it ![]() download link : testing now... not player playable yet Keltos Last edited by keltos01; 11-16-10 at 10:19 AM. |
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#832 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ![]() they swivel and fire... ![]() download link : http://www.mediafire.com/file/qbuoa5....9.3%20v1.0.7z [edit] I fixed a few flipped face in this new version Last edited by keltos01; 11-17-10 at 03:39 AM. |
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#833 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I-52 at the bottom of the Atlantic :
![]() ![]() gotta move our twin AA a bit to the front of the tub and change its base ![]() ![]() ![]() Type AM double AA gun view One can see the Type 95 dual 25 mm AA gun in the tub. I will now try and recreate that particular mount since it looks a bit different from the one I made ingame, we might need one type of gun for those subs like the Type AM and Sen Toku, which have a AA guns deck (not unlike a DD), and another for those which have an AA gun in the tub like the Jyunsen B and the C3 class (I-52) f.i. Keltos Last edited by keltos01; 11-17-10 at 05:00 AM. |
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#834 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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loading screen :
![]() Yet another gun ! ![]() ![]() Ok I could've placed a normal twin 25mm on the hangar... ![]() ![]() Gunsight view download : http://www.mediafire.com/file/o8jq64....9.3%20v1.3.7z keltos Last edited by keltos01; 11-17-10 at 11:17 AM. |
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#835 |
Navy Seal
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you are teasing us with all these shots!
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#836 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() the Jyunsen B mod v 3.9.9.9.3 is already out, these are patches that i release to complement it ![]() Quote:
Jyunsen B v 3.9.9.9.3 torpedo patch kaichu patch Type 96 double AA patch keltos Last edited by keltos01; 11-18-10 at 05:32 AM. |
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#837 | |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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wow
tremendous work here. I am very excited.. do we need this one? Quote:
the download link is restricted....just wondered... will install patches in order you command ![]() ![]()
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#838 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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Is this mod for a full Japanese campaign?
Is this mod compatible with TMO2+RSRDC? |
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#839 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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Robin I am not part of the team on this wonderful project but I can answer one of your questions..it is part of resources planned for a Japanese Campaign yes. That project has been underway for some time and is very exciting.
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Erlaubnis an Bord zu kommen.
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#840 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
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