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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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Yeah, but TMO:NDT is not an additional mod for TMO. Not even if Ducimus thinks of it as an expansion of TMO...
![]() Look in first post: a clean, unaltered install of SH4 is required. So just take a copy of your original SH4 install and copy TMO:NDT into that. Or the safe way: use JSGME. We never know, if he makes an expansion later on... ![]() |
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#2 |
Rear Admiral
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I'm surprised anyone's played this mod at all.
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#3 |
The Old Man
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#4 |
Rear Admiral
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Yeah, honestly. To most Uboat fans, the Silent hunter series goes like this:
SH2 -> SH3 -> SH5 Once i realized this, the fact that my motivational fuel tank was running on fumes, and I bite off a bit more then i was willing to chew, i dropped the ball on this project. That said, I'd be lying if i said I wasn't curious as to how the mod plays. |
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#5 |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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I didn't even know about it. Was busy over the summer with a move and unpacking took awhile. Figured I'd check and see how things were going and pick up TMO 2.0 while I was at it.
I'm still surprised there hasn't been an SH5 mega mod yet, though it looks like that's in the works. I figured you or LukeFF would have had something cranked out though. I come back and find out you guys all went semi AWOL. Even Lurker seems to be missing. ![]() |
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#6 |
Argentinian Skipper
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Hi, Ducimus! As SH4 strong fan (but I play SH3 too...), I like the NDT mod. I have some questions: I like to play U boats in SH4, but I have some little problems with the mods currently availables. Because that, still I play SH3 with supermods.
1- I have, with NDT (one installation), and OM plus OMEGU (other installation), problems with the KiUB (FPS drops in heavy sceneries with the dials visible). I like to have the stock SH4 GUI for U Boats, in NDT. Is it possible with NDT? I have a powerful PC (SH4 with TMO 2 with RSRDC at 60 FPS sinchronized with 4GBPatch, all graphics options full, but- I don´t know why - the KiUB drops my FPS to 15!!!). 2 - What environment is compatible with NDT? I have the SH4 1.5 with NDT only, and have the greenish stock water. I see in your screenshots the blue water of...TMO??? 3 - Is NDT compatible with DBSM for SH4? Many thanks for the mod, and I watch for upcoming updates (compatibility with OM, maybe?). Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#7 |
Rear Admiral
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First, remember that this mod isn't complete, at least not by my definition of the word, and I have no plans to continue this work. I am completly burnt out from modding. Although if anyone (yes, anyone, so long as you aren't going to charge money) want's to continue this work, they have my blessing to do so.
Now then... 1.) To remove KIUB, Disable the mod, and remove the data/menu/1024_768_menu.ini file. Then remove the data/menu/cfg/dials.cfg file from the mod as well. Id advise to just go ahead and use the TMO version of both files. 2.) No idea why your seeing green/stock water. The mod has a tweaked version of the ENV mod used by TMO in it. 3.) DBSM, im guessing is Das boot sound mod. As long as some of the files aren't excessivly long in length, i don't see why not. |
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#8 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Hello guys, I need your help with this mod.
Whenever I approach the convoy, I have a CTD ![]()
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U-552 Tiger IDF |
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#9 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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THIS THREAD HAS RISEN FROM THE DEAD.
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#10 | |
Rear Admiral
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I may consider tooling around on this mod again in the future. No idea when (I have a couple of games on my "I gotta play this" list), but I may consider it in the future. Right now I don't even have SH4 installed, so it's not like I have the files in front of me anymore. |
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#11 | |
The Old Man
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Have you tried applying 4gig patch to SH4.exe? ![]() The is also BCEDIT command line command that needs to be run in order to tell OS to allow using the extra environment space. |
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#12 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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#13 | |
Swabbie
![]() Join Date: Jan 2008
Location: KCMO
Posts: 13
Downloads: 124
Uploads: 0
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#14 |
Swabbie
![]() Join Date: Jan 2008
Location: KCMO
Posts: 13
Downloads: 124
Uploads: 0
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Question: If I just want to grab the interiors and leave OM as I currently have it, do I need any folders other than these?
Data/Interior/NSS_Uboat9 Data/Submarine/NSS_Uboat9d2 Thanks. edit: nm, figured it out. Smaller question, is there a way to navigate to the additional compartments without using the freecam? Another question, was the removal of the flak guns intentional, or do I have mod soup issues? edit: fixed it. FYI for anyone wondering, I had to exclude the file Data/UPCDataGE/UPCUnitsData/UpgradePacks.upc in order to get the flak guns to display properly. Last edited by Otha; 01-05-11 at 11:14 PM. |
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#15 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
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Is the engine room installed in this mod ?
I moved the rooms and textures over to the VIIC in my OM install and the only thing I cant find is the engine room. The rest is great (except a few animations),and FINALLY working chart tables. I found my new home- in the conning tower. ![]()
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