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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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I play at 84% realism, GWX 3.0 and am averaging 59K tons per patrol in my current career (5 patrols), Sept 39 - Apr 40.
However, I have had extraordinary luck with this career. My usual take is around 25-30K per patrol. But even that is getting a bit too arcade-like, so I am learning manual targeting in another career path. That should bring me back down to 10K a patrol!
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." Last edited by desirableroasted; 11-15-10 at 09:13 AM. |
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#2 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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The #1 determing factor for tonnage in SH3 is how much you use your hydrophones to locate targets.
For whatever reason, it is much easier to find targets in game with the hydrophones than it was in real life.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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