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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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Yes, I will correct the spelling error. Thanks
![]() I call it organization because it makes it easier for my imagination to handle and accounts for so many unknown circumstances that may affect men onboad a submarine. The game Hearts of Iron game me the idea and the more I think about organization loss rather than fatigue, the more personal gameplay I get. I want the skills reward to have an effect on performance not fatigue. I have already noticed a small error but it will be a simple fix. I forgot to add a small penalty to the engine rooms when crew first enter. So as it stand at the moment I could just send a man to the R&R at the front of the ship for a cup of coffee and then pop him back in to the engine rooms. I did not realise that I could do this ten times and end up with a fully organized man would take a while but to me it is unacceptable. I was supposed to set a small penalty for station hoping that negates the abuse of the minor boost to energy when sent to the front R&R (rest and recoup). It is simple to do yourself if you know these areas in the basic.cfg. I will test this a post new setting tommorow morning as its late now. I have just played another mission and thought it was very close to what I want. I have tunnel vision at the moment so every bit of feedback I get is a good thing. You see I have my way of dodging attacks so damage is so varied I cannot test all scenarios and tactics. I will try and get a balance when different players experience different damage situations. |
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