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Old 11-10-10, 06:29 AM   #1
Forensicman101
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Default Problem Sorted

I solved the problem of the large dials obscuring the AA crew: with the number lock on, if I hit the Del key the menu bar and dials disappear.

For those who like to have a ready reference when playing, here's a link to a MS Word file that I've produced that lists the RFBv2 ships tonnages and drafts:

http://www.filefront.com/user/forensicman
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Old 11-10-10, 08:41 AM   #2
fitzcarraldo
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Quote:
Originally Posted by Forensicman101 View Post
I solved the problem of the large dials obscuring the AA crew: with the number lock on, if I hit the Del key the menu bar and dials disappear.

For those who like to have a ready reference when playing, here's a link to a MS Word file that I've produced that lists the RFBv2 ships tonnages and drafts:

http://www.filefront.com/user/forensicman
Another possible solution is make some change to GUI as maked for TMO (Beta Update). The AA guns crew is free of the dials.

Regards.

Fitzcarraldo
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Old 12-16-10, 03:33 PM   #3
Liberatus
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Is the problem the invisibility of submarines relates to every night, cloudless and windless weather in night?
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Old 12-17-10, 05:08 PM   #4
Swabbie
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I downloaded and installed this mod as per the directions. Started a new campaign, Dec 41, Asiatic Fleet, S-Boat. Going to the crew management screen. I find the control room is manned by all machinist's mates. Is this a bug or just me?
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Old 12-19-10, 08:51 PM   #5
Stoli151
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Liberatus refer to post 793 in this thread. It was my solution to the invisibility issue and it seems to work for me.
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Old 01-13-11, 04:21 AM   #6
LukeFF
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Quote:
Originally Posted by Swabbie View Post
I downloaded and installed this mod as per the directions. Started a new campaign, Dec 41, Asiatic Fleet, S-Boat. Going to the crew management screen. I find the control room is manned by all machinist's mates. Is this a bug or just me?
As intended. Machinist's Mates manned the trim and drain manifold and the "Christmas tree" panel, with its accompanying controls. In addition, one Electrician would be monitoring the circuit boards in the control room (so far as my research shows). Since SH4 does not differentiate between machinist's and electricians, all the default crewmen in the control room will be depicted as machinists.
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Old 01-13-11, 06:42 AM   #7
keltos01
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Quote:
Originally Posted by LukeFF View Post
As intended. Machinist's Mates manned the trim and drain manifold and the "Christmas tree" panel, with its accompanying controls. In addition, one Electrician would be monitoring the circuit boards in the control room (so far as my research shows). Since SH4 does not differentiate between machinist's and electricians, all the default crewmen in the control room will be depicted as machinists.
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Last edited by keltos01; 01-13-11 at 07:20 AM.
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Old 01-18-11, 03:29 AM   #8
irR4tiOn4L
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What is the status of the Narwhal in RFB 2.0? For 1.52 I read the Narwhal didnt have a proper damage model (or crew for that matter), and although there is a 'hacked' Narwhal in RFB 2.0, it doesnt have proper crew or slots, has 4 inch instead of 6 inch guns and I dont think it has a proper damage model. Thats without including the Subsim Narwhal contest mod, which loses crew entirely.

I hate to be rude or unappreciative but id like to know if there is a mod or soon to be a mod to make the Narwhal work in RFB 2.0, and whether it has a proper damage model, or how long it will be before its made compatible.

Id like to know because id love to start a campaign with her, but if shes not working right ill start a campaign with a normal ship instead.

Thanks

Last edited by irR4tiOn4L; 01-19-11 at 04:27 AM.
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