![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#271 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Some screenshots of the CWSS menu artwork:
![]() ![]() ![]() ![]() ![]() Last edited by jhapprich; 11-05-10 at 07:07 AM. |
![]() |
![]() |
#272 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
next the campaign ???
![]() |
![]() |
![]() |
![]() |
#273 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
yap
|
![]() |
![]() |
#274 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
|
![]() Quote:
That would be great!!! Thanks alot ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#275 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Nautilus under attack by MIG 21`s
![]() ![]() |
![]() |
![]() |
#276 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I need a new change of pants
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
![]() |
![]() |
![]() |
#277 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
AMAZING !!!!!!
great work there !!!! ![]() keltos |
![]() |
![]() |
![]() |
#278 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]()
I'm really curious about this campaign.
I'm going to venture a guess that it will be a "hot" cold war? since there's no ability to sneak around and collect intel on enemy submarines, I take it we will do a lot of inserting agents and taking pictures of russian ships in port? basically just changing the japanese/germans to the russians and saying "have at" ?
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
![]() |
![]() |
![]() |
#279 |
Navy Seal
![]() |
![]()
I think this is really some fantastic modeling work, and it's gonna look great. Gameplay-wise though, I just really feel that the SH4 engine is going to make this a rather strange and awkward experience, especially when you consider that for instance even the Type XXI/XXIII in OM can't work correctly due to the snorkel ventilation and high battery capacity simply not working.
Seeing a nuclear sub getting bombed by Migs, while a great visual, I can't help but think something like this... ![]() ...as an approximation of the SHIV engine representing cold-war era combat. It's really too bad SH4's engine has nothing to account for the sonar operations and modern ASW (including sub-to-sub combat) of the era. Cause it's certainly got a lot going for it with graphics, crew management, dynamic campaign, etc. |
![]() |
![]() |
![]() |
#280 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
well well well....
first of all, yes it`l be a "hot" cold war and the soviets will replace the german side. second, the nautilus being bombed by migs happend when i was surfaced with my radars switched off.due to the size of the sub and the speed of the planes, they found me still surfaced at arrival.it was the first test, too.i`ve now added ungiuded rockets and got a little more than just a bloody nose. modern asw doesn`t seem to be so tricky, just change the weapons configurations. remember, the enemy ships are also new, they´re faster, carry new weapons, detect you sooner and kill you at one single shot in the worst case. considering the large numbers of photographs of both soviet and us submarines taken by opponent airplanes, i don`t think thats fictional. ps sub to sub combat works not too bad by now. there are still some reserves in the game engine. |
![]() |
![]() |
#281 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
![]() Quote:
![]()
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
|
![]() |
![]() |
![]() |
#282 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
|
![]() Quote:
![]() The sub model looks and feels great! I would add the MK-48 torpedo's when i start the battle of midway i have the mk-27 torpedo's available. The sub go's faster then that torpedo. But i can change it myself no worries. Also what i've noticed when i give the order for periscope depth the periscope does not reach the surface i have to manually change the depth so i can have a clear visual. Oh and while you allready know Silent hunter 4 stop's responding when i exit the game. Not really a problem but i thought i should mention it. These are small things, but hey you asked ![]() And once again thanks to all the modders out there who continue to make silent hunter 4 enjoyable... the best 50 bucks i have ever spend.
__________________
![]() |
|
![]() |
![]() |
![]() |
#283 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
![]() Quote:
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
|
![]() |
![]() |
![]() |
#284 | |
Navy Seal
![]() |
![]() Quote:
![]() I for one would kill to have a good alternate history campaign in all of this - so we'll see how it develops. I'm not a stickler for systems modeling, so if we can get a semblance of the right tactics and operations, I'm all up for it! |
|
![]() |
![]() |
![]() |
#285 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
|
![]()
jhapprich - great work ..... I'm just putting my TSWSM hat back on after a long break and wondered if we could compare "notes" on AI toprdeo firing. In the TSWSM we also benefitted from Darkfish's megga torpedo spawning ... and I did a whole lot of testing and adjustments on accuracy etc.....
Results were never really ideal, but useable (just). How happy are you with the accuracy of the AI torpedo firing you have ? If good, can you share settings for ammo speed etc. ? If not happy, then I may be able to help (a little). My last testing got to the point where a AI sub could take down a battelship at around 500 metres, pretty much regardless of AOA and target speed. Key issue I was unable to resolve though was AI subs engaging well beyond an effective range and therefore using all their ammo before getting in range. I had considered much larger ammo capacity - but I have to use a very high ROF to compensate for accuracy issues (accuracy on a per eel basis was less than 15% when tested across a wide range of AOA). |
![]() |
![]() |
![]() |
Tags |
modern, submarine |
|
|