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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
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![]() Quote:
- AilClimateZones 1.0 - AilClouds 3.0 - AilRain 1.0 - AilSmoke 1.7 - Critical hits 1.1 Torpedos - Enhanced FunelSmoke_by HanSolo78 - ImprovedWaves_Improved Pitch&Roll - Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 (reworked to my liking) - NewUIs_TDC_2_9_1_ByTheDarkWraith (widely adjusted to my liking - slim, fast & without deadweight) - Terrain_harbour_flags_Mod_v1_2_1 (widely enhanced to my liking) - FX_Update_0_0_3_ByTheDarkWraith (reworked to my liking) - MightyFine Crew Mod 1.2.1 Stock faces - A personal version of my "Historical Ship Equipment" mod - A personal version of my "Additional Merchant Ships" mod - A personal mod that reworks literally dozens of parameters (commands.cfg, indicators, torpedo bubbles, chart corrections, loading screens, intro, sea floor, localization, moon, lights, cam tweaks, AI behaviour, sensors, textures, sounds, own upgrade pack for radar receivers and emblems, own version of zones.cfg and, and, and...) But if you want to find out, which mod is responsible for a CTD, you should start with a plain vanilla game installation and only ONE mod activated at the same time. Or you'll never know, which mod or which combination leads to the CTD. That's what I did. And finally it turned out to run very stable, despite all of the changes. Good luck - and may the DRM be with you. ![]() Last edited by Cerberus62; 11-08-10 at 04:58 PM. Reason: forgot some mods in the listing |
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Tags |
merchant, proxy, ships |
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