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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4891 |
Sonar Guy
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Ok I'll reload it in again and try to fing out what i did wrong in the options file thanks
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win 10 64-msi-32gig cosair ddr4-ryzen9-5600evga gtx3060-corsair850watt-2-ssd 500 gig drives 1m2 1tig |
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#4892 |
Black Magic
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patch 1 just about complete for v4.9.0. This patch entails:
v4.9.1 - added a new command to the tutorial feature that allows the hotkey for an item defined in the options file to be displayed in the tutorial box - majority of the tutorial commands have had a wait time parameter added that allows user to specify time to wait until next command is issued. See \data\Tutorials\TDW_Tutorial.txt for more information - fixed bug of when the tutorial 'Stop' button is pressed there was a possibility of a 'Wait' timer still timing out before user was able to start tutorial again by pressing 'Play' button - fixed bugs in tutorial documentation (\data\Tutorials\TDW_Tutorial.txt) - added new commands to the tutorial feature that allow user to control visibility of menu items (and pages) - added a new command to the tutorial feature that allows user to control the checkstate of menu items - added a new command to the tutorial feature that allows the tutorial to wait indefinitely until a certain menu item or page is the specified visibility - added a new command to the tutorial feature that allows the tutorial to wait indefinitely until a certain menu item is a certain checked state - added a new command to the turorial feature that allows the tutorial to execute ANY Automation command in data\Automation\TDW_Automation.txt or in \data\Cfg\Commands.cfg - added a new command to the tutorial feature that allows the tutorial to wait indefinitely until a certain station is a specified state (enabled or disabled). i.e.: you can specify to wait until the attack periscope has been enabled/disabled. See \data\Tutorials\TDW_Tutorial.txt for list of stations available @ Trevally: the idea about being able to add pictures I'm still working on. What's probably going to happen is I'll have the game create a new window that will display 'outside' of the game (afterall it's a new window). This new window will allow the user to resize it by dragging the corners just like you can do with practically any window in Windows. This new window will display the picture via a .NET picturebox control. The picturebox control can display many different picture formats and thus is the perfect candidate for this ![]() Last edited by TheDarkWraith; 11-08-10 at 12:07 AM. |
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#4893 |
Black Magic
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adding this picture to the tutorial is a little trickier than expected. Thus I'm going to go ahead and release patch 1 as is. When I figure out the picture thing I'll release another patch.
v4.9.0 Patch 1 released. See post #1 for details ![]() Don't forget to use the options migrater app to migrate old options to new options file (I made some changes to the options file also in this patch). There is a new tutorial included that details the new commands added to the tutorial feature in this patch. |
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#4894 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#4895 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Is possible to change this deep/surface time icon to real clock like on the picture?
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#4896 | |
Mate
![]() Join Date: Feb 2008
Posts: 52
Downloads: 332
Uploads: 0
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@ josef
Quote:
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#4897 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Thank you Olzeen!
It can be plugged? Otherwise the crew of freighters observe the wake after the antenna...
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U-552 Tiger IDF |
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#4898 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hi @TDW,
do you think it's possible to create an order to get a torpedo solution for snapshots at a rough estimate Speed, AOB and Distance? Maybe this coud be usefull when the WO has to make a solution by destroyer attack greets DrJones |
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#4899 |
Black Magic
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just figured out how to change menu item textures dynamically
![]() ![]() This also means that one could make 'skins' for the UI and let the user switch 'skins' on the fly. Very cool. |
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#4900 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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CameraBar suggestions
I love the CameraBar!
![]() In particular I love the "Activate free camera" command (2nd from left). It is very versatile and greatly enhances visual immersion. ![]() 1. Is there a way to attach this "Activate free camera" command also to a keyboard command key for even faster use? Having fiddled around with Commands.cfg somewhat, I'm not sure this particular camera view is available there, or is it? Or would a key fixture require an alteration in options.py? Feasible? ![]() 2. When available/visible, the camerabar shows as a thin white line slightly beneath the top screen edge. Could this white line be moved upwards 1-2 mm to hide behind the screen edge and work similarly to the officersbar and other completely hiding toolbars? This might be a tidier option. ![]()
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Cheers Uffe |
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#4901 | |
Navy Seal
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#4902 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#4903 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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Why else on the menu and change the skins?
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#4904 |
Black Magic
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@ Trevally: what size of images are you looking at? I'm looking for a default value to set the tutorial image menu item. You'll be able to resize it by dragging the corners of the image and also by a tutorial command. The image format is going to be .dds or .tga only with NO alpha channel.
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#4905 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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TDW,
Since SH2/DC we have specified weather conditions for singleplayer and multiplayer missions. But the player must know the difference between different weather, f. e. day/night, foggy day or not, windy day or not. Could you think that you can put the weather/time controller to each single/multi mission like on the picture or before mission starts? ![]() Look what I found (edited by EditPad / clone of notepad): Small changes in file: ![]() ...and effect... ![]()
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Tags |
dbrn, favorite, new ui |
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