SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-08-10, 02:20 PM   #3
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Armistead View Post
The problem is they work as good on the surface and they do submerged.
Acutally.. they don't. The WCA sonar only has about a 9000 meter range as i recall. JT, etc, much further. By way of comparision, your watch crew has a 12 to 15,000 meter range , depending on enviormental conditions.

How it all works is this:

- While surfaced, the game will use the only sonar that will work. If one sonar is set to work on the surface, and the other is not. The game will default to the one that works. In this case, WCA.

- While submerged, the game will use the sonar that has the greatest range. Since both WCA and JT sonar are active while submerged, the game defaults to the one with the longest range. In this case, JT.

- While surfaced with multiple sensors available. Hydrophone, radar, visual. The game follows a hirearchy. It will default to radar first. Then hydrophone, then visual. Visual trumps all. If an object is within visual range, ALL other sensors are NOT used. Which is why, when you raise the periscope, doing a submerged attack, and the sonar contacts stop. And only resume when you lower the periscope.

THe wildcard is this....

MANUALLY USING THE HYDROPHONES YOURSELF. This trumps EVERYTHING in terms of sensor parameters. It doesnt matter if a hydrophone is set to 8000 meters, or 20,000 meters. You will hear, EVERYTHING within a 30KM radius (im guessing, its probably larger then that), regardless of hydrophone max range. The game differentiates between crewman usage/reporting, and player manual use.

This is a fundamental problem with the game. Not the mod. It has been thus in SH3, was carried over in SH4, and i'll bet still exists in SH5.

At one time i did remove WCA's ability to detect surface contacts, but added it back because , as far as ive read, its historically correct. The max range is limited to 9000 meters or so, which is LESS then your watch crews max visual range, meaning that the watch crew will trump the WCA. The only time in "normal play" the WCA proves to be an advantage, is extremly foggy conditions where the visual sensor is absolute crap - OR you manually use the hydrophones yourself. In which case it doesnt matter what the max range is set at.
Ducimus is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.