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#1 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
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Somewhere in here I remember reading that in some situations, you need to do a full 360' rotation of your view in order to read all of the visual elements into memory. Once done, the FPS pick up dramatically.
I've found this works well in busy places like harbours.
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#2 |
Navy Seal
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That's true, but it has more to do with loading nearby models and textures. On some systems it doesn't make any difference when switched to an external view -- as long as the horizon is in FOV the framerate grinds along at slideshow quality. Through optics (UZO/periscope) the framerates pick up again and are much more bearable. I don't know why.
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#3 | |
Seaman
![]() Join Date: Nov 2009
Posts: 35
Downloads: 60
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![]() Quote:
Panning 360 to get everything to render once seems to make a whole lot of sense to me. I run a rather unspectacular 30-50fps consistently, but when I enter the control room and pan across the attack scope in the middle of the room, it lags for a split second the first time. No idea why...it's the only place that happens. Kinda weird, but it's literally a split second so I don't worry about it. |
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#4 |
Nub
![]() Join Date: Nov 2010
Posts: 3
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Wow, thanks to all the quick replies. Well, I tried most of the things you recommended and there wasn't much of a difference. The (keygetys?) DirectX .dll thingy seems to have improved my fps while viewing the horizon by about 5 but it is still pretty unplayable. I guess I just need a better graphics card. Thanks again. Good hunting
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#5 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
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I thought it was just because of my un-upgradable POS graphics card (laptop, x86 family 6 Model 14 Stepping 8). But it seems to be something many others have issues with... ok. I just run at the lowest possible settings and it helps.
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Tags |
fps, lag, ocean, performance, periscope |
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