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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Lucky Jack
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Can´t wait!
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#92 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
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Rubini, what do you plan to add to final version?
Could you release readme.txt, please? |
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#93 |
Admiral
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Eagerly awaiting...
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#94 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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Hi Rubini
A bit more feedback for you as requested. The last test patrol was a huge success using resupply at milch cow. Too bad I got killed on the way home. A couple times. Started a second test career this time with the intention of using the resupply ship Max Albrecht in a spanish port Supposed to be available until 2/28/1944. 1/07/1944 10 Flotilla 22:30 departed Lorient in real time following escort 22:04 Aircraft spotted-ordered crash dive then immediately ordered periscope depth due to shallow depth of harbor. Using outside view I observed 4-5 B-24's start to make steep dive bombing attacks at various installations and ships in harbor. All warships are firing at attacking planes and planes are firing waist guns strafing everything in site. My boat which was by now under water at flank speed suffered damage to numerous components in the aft area. Torpedos, tubes, stern planes, diesel engines etc. I proceeded at high speed out of the channel surfacing only long after the bombing raid had ended. By then all the repairs had been accomplished with the exception of both rear torpedo tubes destroyed. The air raid on Lorient was a success as a number of ships in the harbor were either sunk or burning. I elected to continue the patrol so to make use of the night I ordered full speed to transit the Bay of Biscay as rapidly as possible. 1/10/1944 01:53 grid BF 45 Sunk large cargo 1/12/1944 22:49 grid AM84 SW quadrant Traveling surfaced heading 355 Ship sighted/crash dive We ran into a small task force consting of one carrier and three escorts Apparently they located us on radar as a Tribal class destroyer headed straight for us at high speed 23:00 First depth charges in the water We were sporadically dc'd causing no damage until at 00:06. I was watching the destroyer start to make another run then... poof! It disappeared. Using the < & > keys to switch to different ship views all 4 enemy ships disappeared. There was no more sound contact, no visual contact-they were all gone as tho the game decided that their time was up. The patrol continues. I want to use up at least 50% fuel and a number of torpedos if possible before heading to spain and resupply. Question 1: The behavior of the Bombers was completely unrealistic. They acted as tho they were p-38's. Awhile back you had an airpower mod 1.4c was this mod used to make the bombers act correctly and if so can it be used on HT 1.46? Question 2: Never experienced ships disappearing before or even read about it. Any thoughts on the subject? More to follow.
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#95 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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HEMISENT,
Thanks for the excellent feedback as always. You are using RUB, no? So all these questions about airplanes and missing ships are all for RUB team. HT for RUB don't mess with airplanes and I use the Ops mod SCR layer...( for info purposes HT standalone have a reworked B24's, so they don't fire with machine guns and are level bombers). But please confirm if you are using RUB. :hmm: Rubini. |
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#96 |
Ocean Warrior
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Hi guys,
Finally out! ![]() (see the first post) Have fun and post feedbacks! Rubini |
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#97 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
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Nice Rubini, looks very fine
![]() As Rubini said, read all the readme's, but if someone doesn't read everything there: Open in directory data/sea/ the englishnames.cfg or germannames.cfg and copy the entry: Ftboot=Flottenbegleiter in that file. Otherwise, the name will not appear. Because most of you may have several additional ships, the changed file is not included in the Flottenbegleiter-mod. |
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#98 |
Admiral
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Chances are that if they don't read the readme, they won't get this thing up and running... How can you NOT read the instructions???
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#99 |
Engineer
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Location: Germany
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jep, this is right, but i meant, that maybe not everyone read the flottenbegleiter readme
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#100 | |
Stowaway
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#101 |
Silent Hunter
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#102 | |
Silent Hunter
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#103 |
Ace of the Deep
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Rubini, Commander 1980
Is the Flottenbegleiter mod included in the HT1.46 test version I've been using, or do I need to download HT1.46 again. I thought I read all the read me files and did not see this addressed. But then again I wasn't looking for it either. Thanks
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#104 | |
Engineer
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#105 |
Planesman
![]() Join Date: Apr 2005
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God save Rubini
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