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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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That has happened to me too but, on extremely rare occasion. In those rare instances, that's when I usually decide to try and dispatch the pesky DD. So far I've been successful but, like I said, it's been a rarity.
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#2 |
Helmsman
![]() Join Date: Sep 2010
Posts: 102
Downloads: 16
Uploads: 0
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I seem to recall reading somewhere that there is a specific hydrophone that's bugged in TMO to be too good, even by TMO's tougher standards. But it luckily doesn't get used very frequently. That may have been the problem.
Side note, if there's a destroyer that's got you completely pinned, you might have to duke it out on the surface. If it's alone, you should be able to sink it. Even TMO lets you get away with it if there's only one. It's all about shot placement. Try placing the first first few shots into the hull a little behind dead center of the ship and just above the waterline. With most destroyers I've encountered, this seems to cause large secondaries. I'm guessing this may be where a magazine store is located. Another good place to aim for that can trigger secondaries is below the turrets, also just above the waterline. One nice thing about these secondary explosions is they seem to heavily impact the performance of the destroyer. If you can trigger those explosions in a few shots, you have pretty much won, as the destroyer's accuracy with it's turrets seems to rapidly decrease when it takes damage. Another trick that I was taught recently: You can use the AA gun to blow the depth charge racks off a destroyer. So you can surface just enough to use the AA gun on them, then dive before they zero in on you. It is kinda.... well, for lack of a better term, cheap. In real life they didn't try that. :P |
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#3 |
Rear Admiral
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I know of no bugged hydrophone and Ducimas would've corrected that. I assume you're talking about 24 hours game time, which could be a few hours.
I've never run into this in two years playing TMO. Yes, I've had escorts chase me for 24 hours or more game time on rare occasions, but after they run out of charges, I'll use TC and speed and eventually escape. Even with cams off I've never spent more than 2 hours escaping escorts |
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