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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5686 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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#5687 |
Rear Admiral
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#5688 |
Chief of the Boat
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Thanks fk....been away on a 24 hour turnaround shift.
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#5689 |
Rear Admiral
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#5690 | |
Chief of the Boat
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#5691 | |
Rear Admiral
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#5692 |
Navy Seal
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So now it is out. Jimbuna and Privateer are Mermaidman and Barnacleboy.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5693 |
Chief of the Boat
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ROFLMAO
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#5694 |
Gunner
![]() Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
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I've got GWX loaded but am having problems with my starting points. When I try to start a campaign at Kiel I get teleported to the gulf of Guinea off the West African Coast! I've got SH3 Commander loaded & have run the GWX update for this. I suspect the update hasn't worked or that some file stating the starting point for subs is corrupted.
Any ideas? Can I manually edit the starting points for my boats? |
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#5695 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Irish1958 ![]() |
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#5696 |
Gunner
![]() Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
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Thanks for the advice, I've got the game working now. I've also got round to making my GWX merchant ship summary sheet available:
http://www.filefront.com/user/forensicman This link also has my merchant ship summary sheets for WAC4.1, Merchant Fleet Interim Beta & (for Sh4 players) Lurker's Operation Monsun mod. |
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#5697 |
Gunner
![]() Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
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GWX tonnage / draft summary list now updated to include Allied warships.
http://www.filefront.com/user/forensicman |
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#5698 |
Nub
![]() Join Date: May 2010
Posts: 3
Downloads: 9
Uploads: 0
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Who plays all in Silent Hunter 3 with modom «GWX 3»! Setting this remarkable fashions, I ran into erroneous position in Areas of ships and airplanes, and also some inaccuracies of weapon, descriptions of ships and other, that from the first time does not strike the eyes.
This the fashions of «Corrections GWX 3» called to remove found out all by me «errors» in a fashion. Maude is contained by two folders and description of corrections on the English and Russian languages. Now you will be able to scupper a ship and by one torpedo, if will get in a vulnerable place, but I did not change speed of submergence of compartments, that ships sank realistically. Also to the game the «Polish campaign is added 1939 years». http://www.filefront.com/17469971/Corrections GWX 3.rar With kind regards, Mariman, Command (SOM Grp) |
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#5699 | ||
Chief of the Boat
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Many of the "inaccuracies" if in fact that is what they are were put in for a reason....often realised after many hundreds of hours game testing by a hard working group of testers. I have downloaded your files and your readme refers to changes in files that may and I repeat the word 'may' have a detrimental effect on other existing GWX files which could possibly create instability in the GWX supermod. Quote:
Would it not be better you commence a new thread and explain more fully what the incorporated changes are and preferably an assurance your files are compatable with those of GWX3.0? Respectfully Jimbuna |
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#5700 |
Stowaway
Posts: n/a
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A quick look tells me that changes to the .zon files of the
K-Ship, V-1, NTRW, and Drache are NOT improvements. They are personnal preferences of the releaseing poster. Those Units were designed as they are for many reasons. If you don't like them, Fine, change them. But don't call them improvements! You've missed the whole point of those Units in GWX. |
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