SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-03-10, 01:24 AM   #1
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Quote:
Originally Posted by NightCrawler View Post
I always sail slow ahead(6 knots) surface

when day break, i dive till red light blink, charge the boot, and sail till day break, and so on.

it save on fuel big time, if nothing come between, i can reach marrocco with a VII type boot, without using a milkcow
I have to think this is less efficient than running on diesel the whole way.

First, your not storing 100% of the energy (realistically speaking, not sure how SH3 models this). Most modern engines are only like 30% efficient to start with, now you add another set of components (batteries and electric motors) to further decrease efficiency.

Secondly, up until the XXI, U-boats were more efficient on the surface, so running submerged to save juice doesn't make sense.

With the range we have, Wilmshaven to Morocco should be no problem runnign at 7-8 knots. I've been very tempted this career to take a stab at New York in my VIIb. Yeah, i'll have to use the cow in Newfoundland in both legs of the trip, but you could probably make it TO new york on one tank, but not much else.

But I'm not sure how the game models efficiency and such though. And if your talking evading detection by running submerged during the day, well that's another story altogether.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 11-03-10, 02:28 AM   #2
NightCrawler
Engineer
 
Join Date: Feb 2001
Location: FLA USA
Posts: 217
Downloads: 7
Uploads: 0
Default main reason

to avoid using milkcow will messed up my career, no medals, next mission is patrol grid null.

the only only you get when docking a milkcow is credit.

so doing a mission, and reach that grid and make home is mission complete.

beside i will use a milkcow only in case of emergency
NightCrawler is offline   Reply With Quote
Old 11-04-10, 06:32 AM   #3
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,615
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by opeks1 View Post
Osu, it's just like Yoriyn first said. But if I were you I wouldn't worry about the fuel. What you are going to need is gooooooood batteries. When you want to sail through Giblartar you should rather be positive about that. It's going to be a hard-core there.
Yep...a fully charged battery bank and submerge when you have to (for Co2 reasons)...you'd never get through on the surface.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-07-10, 02:15 PM   #4
wolffpl
Watch
 
Join Date: Mar 2010
Posts: 21
Downloads: 129
Uploads: 0
Default

Quote:
Originally Posted by NightCrawler View Post
so doing a mission, and reach that grid and make home is mission complete.
So if you reach the grid and then return to base "manually" (no using the option "exit from patrol") gives you more renown?.
Because I use this option always (maybe I misunderstood).
wolffpl is offline   Reply With Quote
Old 11-08-10, 12:30 AM   #5
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Quote:
Originally Posted by wolffpl View Post
So if you reach the grid and then return to base "manually" (no using the option "exit from patrol") gives you more renown?.
Because I use this option always (maybe I misunderstood).
From what i Understand, there is no renown bonus for steering the boat back into base. From what i've read (and correct me here), it was never coded into the game-engine to account for it.

I usually sail back to a point where I'm in "friendly waters". Not sure if those really existed later in the war though... Then I'll port from there. I feel it's a waste time to sail back if nothing is going to happen.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 11-08-10, 08:43 AM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,615
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by wolffpl View Post
So if you reach the grid and then return to base "manually" (no using the option "exit from patrol") gives you more renown?.
Because I use this option always (maybe I misunderstood).
Quote:
Originally Posted by Gargamel View Post
From what i Understand, there is no renown bonus for steering the boat back into base. From what i've read (and correct me here), it was never coded into the game-engine to account for it.
That is correct, the renown for returning to base has never worked either in stock/vanilla or any supermod.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-08-10, 09:54 PM   #7
NightCrawler
Engineer
 
Join Date: Feb 2001
Location: FLA USA
Posts: 217
Downloads: 7
Uploads: 0
Default Sorry that i missunderstood ya'l

When i have a mission, i going to that grid, no matter how far it's, i sail on slow ahead(6 knots) on surface, it takes almost 4 hour game-play to finish..

When you reach that grid you will get points(reown), than another reown, for patroling the grid 24 hours...

when that is done, i go back to europe(close to england) if i have some fish left to use them all, than when have no fish, i return to base, yes it's manualy, i dont hit ESC button and click on finish game... than the whole 4 hours game-play and the reown are gone... offcourse im heading home to port.. to complete the mission, i will hit ESC when im at 20 miles to the base, to dock it...
NightCrawler is offline   Reply With Quote
Old 11-09-10, 06:58 AM   #8
hatemf90
Watch
 
Join Date: Apr 2009
Posts: 26
Downloads: 21
Uploads: 0
Default

According to wikipedia Type XIV boats could supply 400 tons of oil + torpedoes + food. manual says it only supplied oil.

If you believe wikipedia you shouldnt feel guilty if you got resupplied with torps after docking with one .
hatemf90 is offline   Reply With Quote
Old 12-21-10, 02:49 PM   #9
Trasgu2010
Sailor man
 
Join Date: Sep 2010
Location: Trasgu Land
Posts: 45
Downloads: 116
Uploads: 0
Default

Quote:
Originally Posted by NightCrawler View Post
to avoid using milkcow will messed up my career, no medals, next mission is patrol grid null.

the only only you get when docking a milkcow is credit.

so doing a mission, and reach that grid and make home is mission complete.

beside i will use a milkcow only in case of emergency
Hy NightCrawler!!
I think that if you use milkcows you do not messed your career because you can resupplie your u-boat almost like if you docked at port:Fuel+Torpedos+Repair your boat+Rewon+Medals....
The problem is that you have to return to your base to have a new mission.
Trasgu2010 is offline   Reply With Quote
Old 12-21-10, 09:52 PM   #10
NightCrawler
Engineer
 
Join Date: Feb 2001
Location: FLA USA
Posts: 217
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by Trasgu2010 View Post
Hy NightCrawler!!
I think that if you use milkcows you do not messed your career because you can resupplie your u-boat almost like if you docked at port:Fuel+Torpedos+Repair your boat+Rewon+Medals....
The problem is that you have to return to your base to have a new mission.

Well you do it, when you have over 50.000 tonnage, you willn't have 1 lousy medal for you and for your crew, because you docked at a milkcow, when you dock home(depend which harbor you have on the clipboard).. you always have mission briefing, and a decoration for you and for your men...

I have learned my lesion using milkcows to refuel, and rearm, and the next patrol grid is "NULL", that's means no reown points for that grid included the 24 hours patrol points either..

But that's my opinion.. everybody have there own way of playing SHIII...
NightCrawler is offline   Reply With Quote
Old 12-23-10, 05:56 AM   #11
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,615
Downloads: 63
Uploads: 13


Default

What you also can't do is upgrade.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-21-10, 04:32 PM   #12
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
Default

Quote:
Originally Posted by Gargamel View Post
I have to think this is less efficient than running on diesel the whole way.

First, your not storing 100% of the energy (realistically speaking, not sure how SH3 models this). Most modern engines are only like 30% efficient to start with, now you add another set of components (batteries and electric motors) to further decrease efficiency.

Secondly, up until the XXI, U-boats were more efficient on the surface, so running submerged to save juice doesn't make sense.

With the range we have, Wilmshaven to Morocco should be no problem runnign at 7-8 knots. I've been very tempted this career to take a stab at New York in my VIIb. Yeah, i'll have to use the cow in Newfoundland in both legs of the trip, but you could probably make it TO new york on one tank, but not much else.

But I'm not sure how the game models efficiency and such though. And if your talking evading detection by running submerged during the day, well that's another story altogether.
If you don't mind long periods at full TC it's feasible to make it to NY in a VIIb. Recent patrol logged roughly 16,000km in one very messed up trip. Went from Kiel -> English Chanel -> AL/AM convoy lanes, kept finding the wrong convoys and being in awful positions when I did (they were always fast convoys going the other direction 300-400km away, in heavy weather. A major fuel burner to try and catch up to) so kept going westward towards Halifax. Wasn't until I was nearly at Halifax that I started to run into convoys that I could get into firing position (largely due to the very heavy seas burning up extra fuel) and finally got my catch. Set course to return to St. Nazaire (left Kiel only a few days before the bases were set to change) at 8 knots and came back into port with maybe 5 or 6 tons left of fuel; 100km out I got the message that "we're out of diesel fuel" and coasted in on fumes (the large sail didn't hurt either )
Tessa is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.