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Old 11-01-10, 03:08 AM   #1
Sepp von Ch.
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Dale Class fleet Oiler and medium Troopship?!? Wow! It is fantastic!

Smack the tankers!

Cerberus62, would be possible to put into the campaign Queen Mary as Liner ship or Troopship?
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Old 11-01-10, 03:58 AM   #2
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thank you cerberus62!!!!!!!

mfg lupo!
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Old 11-01-10, 02:30 PM   #3
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Another must have mod
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Old 11-04-10, 03:28 PM   #4
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thanks for your job
i wonder try this mod today
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Old 11-04-10, 03:40 PM   #5
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Does this mod add a lot more targets? lots more shipping activity? sorry im not as clever as you fellows..

cheers
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Old 11-05-10, 02:47 AM   #6
Cerberus62
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Quote:
Originally Posted by Capt Sinbad View Post
Does this mod add a lot more targets? lots more shipping activity? sorry im not as clever as you fellows..

cheers
Not the traffic itself is increased, but the number of ship types that are used to generate the traffic. See first post of this thread for details.

You may wish to perform a search for Terrain_harbour_flags_Mod_v1_2_1, a splendid mod that adds more shipping lanes, traffic, nations and harbours.
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Old 11-05-10, 07:51 AM   #7
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Quote:
Originally Posted by Cerberus62 View Post
Not the traffic itself is increased, but the number of ship types that are used to generate the traffic. See first post of this thread for details.

You may wish to perform a search for Terrain_harbour_flags_Mod_v1_2_1, a splendid mod that adds more shipping lanes, traffic, nations and harbours.
thanks for the info
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Old 11-08-10, 03:11 PM   #8
Sepp von Ch.
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Hmmm. I use TDW´s IRAI since first version.

I try to deactivate IRAI and activate your mods in the following ranking:

1) Historical Ship Equipment 1.3
2) Additional Merchant Ships 1.0 (part 1)
3) Additional Merchant Ships 1.0 (part 2)

What other mod except IRAI exists, respectively what do you use?

Thank you Cerberus62!
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Old 11-08-10, 04:32 PM   #9
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hmmm. I use TDW´s IRAI since first version.

I try to deactivate IRAI and activate your mods in the following ranking:

1) Historical Ship Equipment 1.3
2) Additional Merchant Ships 1.0 (part 1)
3) Additional Merchant Ships 1.0 (part 2)

What other mod except IRAI exists, respectively what do you use?

Thank you Cerberus62!
I'm not convinced this might help you anyhow, but these are the mods I'm using:

- AilClimateZones 1.0
- AilClouds 3.0
- AilRain 1.0
- AilSmoke 1.7
- Critical hits 1.1 Torpedos
- Enhanced FunelSmoke_by HanSolo78
- ImprovedWaves_Improved Pitch&Roll
- Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 (reworked to my liking)
- NewUIs_TDC_2_9_1_ByTheDarkWraith (widely adjusted to my liking - slim, fast & without deadweight)
- Terrain_harbour_flags_Mod_v1_2_1 (widely enhanced to my liking)
- FX_Update_0_0_3_ByTheDarkWraith (reworked to my liking)
- MightyFine Crew Mod 1.2.1 Stock faces
- A personal version of my "Historical Ship Equipment" mod
- A personal version of my "Additional Merchant Ships" mod
- A personal mod that reworks literally dozens of parameters (commands.cfg, indicators, torpedo bubbles, chart corrections, loading screens, intro, sea floor, localization, moon, lights, cam tweaks, AI behaviour, sensors, textures, sounds, own upgrade pack for radar receivers and emblems, own version of zones.cfg and, and, and...)

But if you want to find out, which mod is responsible for a CTD, you should start with a plain vanilla game installation and only ONE mod activated at the same time. Or you'll never know, which mod or which combination leads to the CTD. That's what I did. And finally it turned out to run very stable, despite all of the changes.

Good luck - and may the DRM be with you.

Last edited by Cerberus62; 11-08-10 at 04:58 PM. Reason: forgot some mods in the listing
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Old 11-08-10, 05:27 AM   #10
Sepp von Ch.
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@ Cerberus62 and SashaKA001: Unfortunately I can now not activate Historical Ship Equipment 1.3 before Additional Merchant Ships 1.0.

I tried it, but I was immediately a CTD

Probably attributable to the fact, that I started out of the bunker with the following ranking of your mods:

1) Additional Merchant Ships 1.0 (part 1)
2) Additional Merchant Ships 1.0 (part 2)
3) Historical Ship Equipment 1.3

and that your mod rewrite some stuff in Terrain_harbour_flags_Mod_v1_2_1 (http://www.subsim.com/radioroom/show...=168545&page=7)
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Old 11-08-10, 01:52 PM   #11
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Quote:
Originally Posted by Josef von Posorschitz View Post
@ Cerberus62 and SashaKA001: Unfortunately I can now not activate Historical Ship Equipment 1.3 before Additional Merchant Ships 1.0.

I tried it, but I was immediately a CTD

Probably attributable to the fact, that I started out of the bunker with the following ranking of your mods:

1) Additional Merchant Ships 1.0 (part 1)
2) Additional Merchant Ships 1.0 (part 2)
3) Historical Ship Equipment 1.3

and that your mod rewrite some stuff in Terrain_harbour_flags_Mod_v1_2_1 (http://www.subsim.com/radioroom/show...=168545&page=7)
Too bad, that you've got these problems, but I can't seet, why it's not working on your machine.

I've tested both mods with and without the Terrain harbour flags mod, for it's an absolutely must-have. And since I love it to bits, I've installed it, too. I've got no crashes at all. The two files of this mod that are changed by Cerberus62 Historical Ship Equipment 1.3 (PLConteVerde.cfg and COFlower.cfg) are irrelevant. Really. Definitely.

Just to be shure, I've tried it again and installed the mods in this order:

1. Terrain_harbour_flags_Mod_v1_2_1
2. Cerberus62 Historical Ship Equipment 1.3
3. Cerberus62 Additional Merchant Ships 1.0 (Part 1)
4. Cerberus62 Additional Merchant Ships 1.0 (Part 2)

Then I started a new campaign, left the bunker at Kiel harbour and ***woosh***, passed an Ehrenfels class freighter, a small NS-3-A1 type freighter, a C1-B type freighter, an armed trawler, a Dithmarschen type supply ship and a 1934A class destroyer. And no CTD.

Sorry, matey, perhaps the problems result from another mod? E. g., I ALWAYS had CTD's with the Environment mod and the IRAI mod. Have other files been altered in the past? Or perhaps an uncompleted installation/deletion due to a JSGME hang-up?
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Old 11-01-10, 04:55 PM   #12
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Quote:
Originally Posted by Josef von Posorschitz View Post
Dale Class fleet Oiler and medium Troopship?!? Wow! It is fantastic!

Smack the tankers!

Cerberus62, would be possible to put into the campaign Queen Mary as Liner ship or Troopship?
Thank you, Josef!

RMS Queen Mary IS already in the campaign. The probability of her appearance is (amongst others) triggered by the type defined in the \data\roster\names.cfg. Perhaps you'll never spot her, as she's got type 109, meaning she's a "Rare Troop Transport". Of course, it's simple to change this type to e. g. 103 (Troop Transport) or 102 (Cargo Ship), but then you'll meet three or four Queen Marys constipated in a convoy. That's quite unlikely and therefore undesirable in a simulation.

But if you want to sink the Queen Mary, I would suggest to create an appropriate situation with the Mission Editor, it's already contained in the game.
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Old 11-02-10, 07:17 AM   #13
Sepp von Ch.
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Quote:
Originally Posted by Cerberus62 View Post
Thank you, Josef!

RMS Queen Mary IS already in the campaign. The probability of her appearance is (amongst others) triggered by the type defined in the \data\roster\names.cfg. Perhaps you'll never spot her, as she's got type 109, meaning she's a "Rare Troop Transport". Of course, it's simple to change this type to e. g. 103 (Troop Transport) or 102 (Cargo Ship), but then you'll meet three or four Queen Marys constipated in a convoy. That's quite unlikely and therefore undesirable in a simulation.

But if you want to sink the Queen Mary, I would suggest to create an appropriate situation with the Mission Editor, it's already contained in the game.


Hello Cerberus62,

of course you´re right, but I did not know, that RMS Queen Mary is already in the campaign. I asked here on the forum and others captains have told me, that RMS Queen mary is only in bonus single mission.

Thanks for your information and ... I must meet this rare ship!
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Last edited by Sepp von Ch.; 11-02-10 at 07:53 AM.
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Old 11-02-10, 02:43 PM   #14
Cerberus62
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hello Cerberus62,

of course you´re right, but I did not know, that RMS Queen Mary is already in the campaign. I asked here on the forum and others captains have told me, that RMS Queen mary is only in bonus single mission.

Thanks for your information and ... I must meet this rare ship!
Hi Josef,

if you can't wait (or if you can't find her), you may try the following:

1. Open Silent Hunter 5\data\Sea\NPP_QueenMary\NPP_QueenMary.cfg
2. Replace UnitType=109 with UnitType=102
3. Save
4. Open Silent Hunter 5\data\Roster\Roster\British\Sea\PPQueenMary.cfg
5. Replace UnitType=109 with UnitType=102
6. Save
7. Restart the game

Then you should find literally dozens of Queen Marys, because she's now an ordinary freighter. That's completely unrealistic (and therefore I refuse to make a hilarious mod of it), but if you like to carry out a test, well... it's up to you.
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Old 11-05-10, 08:24 AM   #15
Sepp von Ch.
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New version is jsgme ready charognard.
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