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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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What were you aiming points? Many of the ships still use the highest points, so it helps to check, I do know the CA's have various measuring points, highest point, wheel house, ect....
Doubt that's it, but a common mistake many others have made. |
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#2 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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I replayed the engagement already cited in my second patrol in the Java Sea without SCAF Well...I sank the first Takao cruiser with 3 hits The second Takao one went circling around the first...dunno why it did so...maybe to rescue survivors? ![]() well...I sank it with 2 hits Difficulty realistic...except event camera ON and update contacts on Nav map ON I coudn't resist to have event camera ON ![]() |
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#3 | ||
Admiral
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Here it is in a nutshell. The image below shows an Akita Maru (Medium Old Composite) at a distance of 1001 yards (check the Position Keeper). The game is completely in stock, NO MODS. The resolution of the game is set to 1280x1024. Measuring the length of the ship, the stock Telemeter divisions (that's the black marks on the stock scope) count 21 and 1/3. ![]() OK, lets take the same ship at the same distance (how do I do this? I've got test missions I've made through the mission editor with ships specifically "anchored" off from my stationary "anchored" sub), and now lets read the Telemeter divisions. 22 and 3/4 (could be read 23). So the image above reads 21 & 1/3 and the image below reads almost 23. What makes the difference? ![]() The second image is running the game in a resolution of 1024x768!!! See the difference in size of the objects on the image? The position keeper is a bit larger at 1024x than at 1280x. The point is the stock game has a different "Camera" size (that's what they call the changeable "world" image shown in the periscope lens) for the 1024x768 compared to the 1280x1024. You may say, "So what!? Makes sense to have different sized targets at different resolutions"!! Yes it would, if the game offered different measurements for the two different sizes. It does not!!! One ship height (or length) per ship is what you get, even though the size of the ship is seen differently. Making Stadimeter readings for one resolution size DIFFERENT, compared to making Stadimeter readings for another. Even when the ship is sitting at the same distance away from the sub you will get a different manual found range. The position of the Stadimeter is different because the mast top is different (like the length of the ship in the two above images). Robin40, you said you use the 1440x900 resolution. When I was going through the different resolutions, my two computers (the one I use for mod making has a 19' screen, yes it's not an LCD "wide screen", the other I push the game through a 32" 1920x1080 HD TV) found the same size difference between the 1024x768 and the 1280x1024. What I also found out was the only difference in ship size came from the 1280x1024. All the other resolution: 1024x768 1152x864 1280x768 1280x800 1280x960 1360x768 1360x1024 1490x900 1600x1200 1680x1050 1792x1344 1920x1080 All had the same ship size when compared to each other. They all read at the 23 Telemeter division on the scope (even though some of the resolutions were distorted). None of them read 21 1/3. The only resolution that read 21 1/3 (on both my computers) was the 1280x1024!! And if you have read what I've said, it's on the 1280x1024 resolution I made SCAF. That's been my working and playing computer for SH3 and 4 for years. I admit it, I'm convinced by my own tests, SCAF will correct manual targeting IF YOU USE THE 1280x1024 RESOLUTION. If you wish to see for yourselves, download this JSGME compatible "Optical Missions Test Pack" found HERE and run the "Test 21" mission that will appear in the Single Missions folder of the game menu. Try it on different resolutions to see the difference. No difference until you get to 1280x1024. All the others like your 1490x900 not a chance!!!! Yes, you may be able to do better with the stock heights at these other resolutions. Although the stock Hiyru mast height of 31 meters is off no matter what resolution you use!! It was just a chance finding when I discovered this resolution anomaly. But what makes me sad is the devs never did a thing to patch this glitch. Because I looked at my game world through a 1280x1024 lens, I just assumed the game resolutions for the rest of you saw the same things I did. I was wrong.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 10-30-10 at 09:35 AM. |
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#4 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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![]() Quote:
Why on hell did you use the 1280x1024 resolution? ![]() My SH4 video options don't let me use the 1280x1024 resolution ![]() Thus the only thing you have to do is to make a revised SCAF version for the rest of the world ![]() ![]() |
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#5 | ||
Admiral
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Yep, using the only resolution that has this problem didn't help me a bit!! In my defense, at one time before LCD's and wide screen monitors, 1280x1024 resolutions were the "native" resolutions of many monitors that had gotten away from the 800x600 limitations. CRT monitors were set to a specific aspect ratio and had been for years going back to the "Which color screen do you want? Amber or Green"? (Ok, I'm really dating myself now!!). But, there had been no reason to think UBISoft would have let one screen resolution through that was different from the rest. So yes, making another SCAF to fit the other resolutions is a possibility. For right now I'm putting my efforts towards the "Optical Targeting Assist" that will be much like SCAF except it corrects the "world view" through its optic changes and calibrates the correct mast heights to read correctly with those changes. Kind of like an overall correction to the game world. It won't fix the resolution problem I've found, but now that I know it exists I can have two versions to suit the different resolutions it effects.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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