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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Yeah Their still not working. I checked on that thread and I will try starting a new patrol (or carreer) this one is going good. Maybe it's not working because of the save file
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Dogfish40 |
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#2 |
Frogman
![]() Join Date: Oct 2009
Location: SW Florida
Posts: 288
Downloads: 105
Uploads: 0
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If you can't get JSGME working its not really needed, BUT if you decide you want to remove the mods you could have to do a complete uninstall/reinstall.
What i did was create a fresh install, then make a copy of it to a new folder under another name. Then i just drop the mods into the correct folder and allow it to overwrite the stock files in the fresh install. If i don't like the mod then i grab the files the mod overwrote from the renamed stock version and put them back into my install. Its more complicated, but its the way i have modded many games over the years and old habits die hard. I have nothing against JSGME, Its a great program but I have always done things a little different. ![]() ![]()
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#3 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Well, after I deleted everything and punted, I created a new JSGME exe and ,once again, it did not create the mods folder so I did. Everything was in the root folder and I finally heard the Captain Midnights radio.
I lost the sound that the my ship makes at 180 degrees Hydrophone so I figured that two of the sound mods didn't like each other. I disabled EAS WITH Websters (since I had enabled Webster's missing sound files) and enabled EAS WITHOUT Webster's and the "My ship at 180 on the Hydrophone" sound is now back. So things seem to be at least working to a degree. Thanks for all the input ![]() Good hunting
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Dogfish40 |
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#4 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Well, Everything seems to be great with one exception. I found the few sound MODS that seem to have no problems but now I cannot hear other ships with the Hydrophone. That is, the AI has no problem with the Hydrophone, and I can hear my boat at 180degrees. Alas, I cannot hear other ships with the hydrophone.
Again, I'm playing SH4 stock 1.4 right now and having a good time improving my skills. One of the things I love to use is the Hydrophone. These are the Mods I have installed (in order): Captain midnight's more CBS news. EAX soundsim without Webster's Maneuver_STOCK or GFO. Speech_fixUS_Rev2 Webster's Selected New Sounds for ver 1.4&1.5 Webster's Missing sound files. Can anyone give me some feedback if this is the best I can do for Stock 1.4 ? Or, Is this setup skewed? All I really want is the best sound setup available for 1.4/1.5. Thanks Mates! Commdr, Dogfish40 Uss Gar ![]()
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Dogfish40 |
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#5 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Hear other ships at what distance? At what depth? What is your speed?
If you can hear your own, you should be able to hear them if they are in range and the correct location.
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Irish1958 ![]() |
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#6 |
Rear Admiral
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Are you saying you can't get JSGME to create a mods folder?
Somethings not being done right Try just downloading it to a clean new folder, then run it, you should then have a capital yellow G icon that you must also run, when you run the Yellow G icon, it will create a mods folder. Try it anywhere just to see if it works, then we can get it where it needs to go. Almost sounds like once you get it DL and get the yellow G that you're not running it. |
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#7 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Irish: I cannot hear any other ships besides my own. Surfaced or below. This is one of those weird things. I used to be able to hear even small ships like tugboats, surfaced or submerged. The AI is still hearing everything.
Armistead; Yes, I have the JSGME exe in the SH4 root folder and a shortcut on my desktop. Also, Captain midnight's radio is working and I think I notice some difference in the overall sound, so I believe I've got JSGME working. Is there a differance in enabling/disabling from the desktop icon vrs the root folder exe icon? I think I'm going to have to punt once more by disabling the mods and see if the Hydrophone comes back at all. I DO think JSGME is working though, I'm starting to wonder if the sound mods like each other. ![]() I'll let you know how it works!
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Dogfish40 |
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