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Old 10-29-10, 11:05 AM   #1
MaddogK
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OUCH !
Looks like I'm sunk.
Thanks anyway.
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Old 10-29-10, 03:55 PM   #2
Webster
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Originally Posted by MaddogK View Post
OUCH !
Looks like I'm sunk.
Thanks anyway.

after all this time with so many using GFO without reporting this CTD i must think there is more to it then GFO or the minor changes i added from SCAF but if you really need to remove SCAF from GFO then you must open the "Sea" folder found in GFO and open every ship folder then delete the cfg file found there, that is all there is of SCAF that is in GFO.




@ CapnScurvy - up until this case i havent had anyone report any issues yet using GFO with your fix along with RSRDC v550 + RSRDC v550 Patch1.

i did note a caution to users that some ships that were newly added by RSRDC v550 wouldnt have my manuvering fix or your accuracy fix added to them
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Old 10-29-10, 06:50 PM   #3
MaddogK
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Originally Posted by Webster View Post
after all this time with so many using GFO without reporting this CTD i must think there is more to it then GFO or the minor changes i added from SCAF but if you really need to remove SCAF from GFO then you must open the "Sea" folder found in GFO and open every ship folder then delete the cfg file found there, that is all there is of SCAF that is in GFO.




@ CapnScurvy - up until this case i havent had anyone report any issues yet using GFO with your fix along with RSRDC v550 + RSRDC v550 Patch1.

i did note a caution to users that some ships that were newly added by RSRDC v550 wouldnt have my manuvering fix or your accuracy fix added to them
TY sir, I love the mod thats why I'd like to try anything to keep it. It's given me NO problems till now and I can duplicate the CDT every time as someone else who seems to have pinned it down to something included in GFO.

I'll let you know how it turns out. It could be only 1 cfg file, or maybe a funky DDS.
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Old 10-29-10, 07:31 PM   #4
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well im certaian its triggered by a ship spawning but after that you will need to follow the clues by a process of elimination.


my thought for a shortcut is since you know the cfg's added by RSRDC then try taking those out of RSRDC then see if it runs ok, if not then i would say its not the cfg's but something RSRDC is calling on to be spawned and by your observations its random so it will likely be the randomly generated traffic. not to say by itself but maybe as a random elimate of a group that is spawned.

i think its safe to say if you had no issues with running RSRDC v401 then you can isolate this to only the changes made by RSRDC v550

Last edited by Webster; 10-29-10 at 07:45 PM.
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Old 10-29-10, 07:56 PM   #5
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As GFO was installed first then RSRDC im guessing it's something 'residual' or one of the patches. I did a fresh install as well as saved my old install so I can compare.

I don't mean to make an issue of this as it's easier to simply disable GFO and do my business around Midway, then leave and put it back to the way it was before but I'm too used to the GFO buttons.
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Old 10-29-10, 11:19 PM   #6
CapnScurvy
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This kind of stuff is what I call "opening up a can of worms"!

MaddogK what you're asking for is a mod, to overlay a mod, that overlays a mod, that runs on the SH4 game.

Not to make light of your request, but in the simplest terms, this is what you need to get RSRDC to run over GFO, that's intended to work on the stock game. I'm one to limit the amount of confusion my computer goes through, so when a request comes along to add more files to make something work I'm wondering what kind of gain would you get in return?

The thing I see as the most likely outcome is a game crashing without knowing from what source and fingers being pointed as if "I paid good money for this and look at what I got!". My advice is to play with GFO and be happy that the game is changed for the better. Or play with RSRDC and be happy the game is changed in its missions and ship movements. This idea that I want everything added to my game and they should all play nice together just isn't realistic. If you read Lurkers own compatibility warning he admits "It's NOT my problem". So just keep your game mods simple and try avoiding openning that can of worms.


============

Hey Webster, I do want to show you the Javlins .sim file and where it causes the ship to sit too low in the water. The stock games .sim file is overlaying the file from GFO 1.1. Notice the "Mass:" entry of the stock game is 1688.5 tons. GFO has 2330.0 tons. I don't know where this figure came from (I don't mess around with this file) but putting the stock tonnage back into the file raised the ship back to its regular height. Just thought I'd pass it on.

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Old 10-30-10, 12:16 AM   #7
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Aye Capn, I'm tempted to agree. spent all day installing/uninstalling/re-installing/disabling ad-nausium and I'm to the point I'm going to go back to the original config and bypass Midway completely. This is what I got with the latest fresh install of the game and ONLY RSRDC 550 with patch:
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at initial spawn 20 miles west of island 15:15 1 jun42, and later in the game after I did a 1000 mile loop to the west, northwest and back:
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These pics are taken at the same spot on the island looking in the same direction (I used freecamera to get to this position).What you're not seeing is sand island completely submerged in the first pic but miraculously above water (normal) in the second pic. Ya, that PT boat in the top pic is floundering around like it's beached, and could find no trace of it later in the second pic. Also of note- NOTHING moved, ships didn't move, planes didn't launch on patrol, no 'call for help', no Jap fleet, NOTHING. It looks like something is hosed in RSRDC but not bad enough to CTD, but whatever is going on GFO is choking on it and Crashing. GFO is too big to dissect and with it disabled indicates SCAF is not an issue. My apologies for wasting your time.
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Old 10-31-10, 04:31 PM   #8
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Hey Webster, I do want to show you the Javlins .sim file and where it causes the ship to sit too low in the water. The stock games .sim file is overlaying the file from GFO 1.1. Notice the "Mass:" entry of the stock game is 1688.5 tons. GFO has 2330.0 tons. I don't know where this figure came from (I don't mess around with this file) but putting the stock tonnage back into the file raised the ship back to its regular height. Just thought I'd pass it on.

wow thanks for noticing that i'll add it to my notes of things to tweak in hopes one day i find time to redo a new version of GFO

the sim file changes are most likely from my manuvering fix and mass wasnt part of the changes i used so that must be something from the experimental tests that somehow got mixed up with the good files.

i wish i had time to redo all the small stuff and fine tune GFO as things get reported but i barely have time for even checking in here once in a while so i dont even get time to play silent hunter much less mod it.
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