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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Oct 2010
Location: Kingston upon Hull
Posts: 116
Downloads: 64
Uploads: 0
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Hi Guys
Can anyone give me some tips on how to locate and intercept shipping? I spend hours trying to locate targets and always miss them. All i seem to do is speed from one place to another and get nowhere. any tips or advice would be most welcome. Links to written tutorials which i can print would also be helpful. Is there a book i can buy? cheers |
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#2 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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Do you have the SH3 map? The shipping routes are marked on it and when I last played SH5 I used that to good effect. Stick with it, as you gain promotion points you can use them on your hydrophones operator and he'll end up not quite as deaf as he is now. |
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#3 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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Robbo is spot on with the hydrophone. You can't just cruise around and expect to bump into ships. Active searching is required.
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#4 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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ok thats what ive been doing and now i have located a sonar blip slow moving away and appears to be 20+ miles away.
so what i have done is set(flank speed) course in that direction and will drop down to perisope dpth every 60mins and take a sonar reading..correct? |
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#5 | |
Black Magic
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#6 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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i see what you mean turn around and listen all round?
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#7 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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Yes. You'll have to turn to hear what is in your baffles. As The Dark Wraith said, 90 degrees is recommended.
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#8 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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ok thanks again fellas..any thanks for being patient. i will master this game eventually!
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