SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-22-10, 06:24 PM   #406
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Philipp_Thomsen View Post
What I find weird is that seems to be wrong, mathematically.

Suppose the ship max speed was 20 kts: All ahead 2/3 would give you around 7 kts, which is basically one-third of the max speed. Two-thirds would be 66%, or 14kts.
That might be a correct assumption IF the drag factor of the Sub was
100% as efficient at every speed.

But as you increase speed?
You increase the water flowing by and that increases the drag factor.
So 2/3 to Full Ahead should be less an increase then
1/3 to half.
  Reply With Quote
Old 10-22-10, 10:18 PM   #407
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by privateer View Post
That might be a correct assumption IF the drag factor of the Sub was
100% as efficient at every speed.

But as you increase speed?
You increase the water flowing by and that increases the drag factor.
So 2/3 to Full Ahead should be less an increase then
1/3 to half.
Wakarimash!ta!

(! = i, subsim filter ruining my japanese)
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-23-10, 09:15 AM   #408
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

As Privateer said. One ship I do know the numbers for - the Iowa class battleships. With all eight boilers and full power they were rated for 32 knots. Using four boilers (half speed) they could still make 30 knots. There is an optimum speed for every vehicle, and once you've reached it adding more and more power has less and less effect. That's why a 3000-pound sedan making 200 horsepower can go 100 mph or more, and a 1200-pound Grand Prix car making 1000 horsepower can only go twice as fast.

Here is a great explanation of how it works:
http://www.navweaps.com/index_tech/tech-029.htm

And an explanation of why the 50-knot nuclear carrier is a myth:
http://www.navweaps.com/index_tech/tech-028.htm
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-23-10, 10:15 AM   #409
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Well, thats just bullsh!t.

My uboat on sh3, after refitting, reaches 37 kts.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-24-10, 06:07 AM   #410
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

good news: i was able to continuously trigger the blur effect for the periscope camera views. using this, i could simulate vibrations for speed above 4knots. doesn't really look like vibrations, but it makes peris almost useless for high speeds and surely is better than nothing.

If all works, V15D will contain:

- CO2 production/diving times considering repairs, silent hunting, crew size.
- speed reduction to 5 knots when snorkelling (currently without considering wind speed??)
- simulate periscopes vibrations for speed > 4knots

But that needs time.
__________________
My Mediafire page: http://www.mediafire.com/hsie

Last edited by h.sie; 10-24-10 at 06:20 AM.
h.sie is offline   Reply With Quote
Old 10-24-10, 08:18 AM   #411
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Philipp_Thomsen View Post
My uboat on sh3, after refitting, reaches 37 kts.
I WANT ONE! Haven't been water-skiing in awhile.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-24-10, 02:05 PM   #412
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Quote:
Originally Posted by h.sie View Post
good news: i was able to continuously trigger the blur effect for the periscope camera views. using this, i could simulate vibrations for speed above 4knots. doesn't really look like vibrations, but it makes peris almost useless for high speeds and surely is better than nothing.

If all works, V15D will contain:

- CO2 production/diving times considering repairs, silent hunting, crew size.
- speed reduction to 5 knots when snorkelling (currently without considering wind speed??)
- simulate periscopes vibrations for speed > 4knots

But that needs time.
Great news, h.sie Impressive work! Again, this will add a lot to realism!

Concerning snorkeling: I read that you could snorkel up to a sea state of 3-4. According to what I read, this corresponds to a wave height of 1.25 - 2.5 m. Maybe a max. windspeed between 8 and 10 m/s for snorkeling would be fine in game

So, wind speed =< 10 m/s: snorkeling possible at 5 kn (no max. speed changes below wind speed 10m/s)
Wind speed > than 10 m/s: no snorkeling possible.

Cheers, LGN1
LGN1 is offline   Reply With Quote
Old 10-24-10, 02:35 PM   #413
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

The snorkelling speed in my opinion depends on the depth of the sub.

I think snorkelling on heavier waters would be possible by decreasing the depth of the submarine. Lets say 10 meters, just enough to cover the conning tower.

That would also allow higher uboat speeds, due to the less water pressure on the snorkel mast.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-24-10, 02:57 PM   #414
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@LGN1: Thanks again for doing some research. I'll see what I can do.

@PT: I think you are right, the higher the end of the snorkel, the better it can suck in the air, even in higher waves. but the geometries of the 4 boat types and their snorkels differ and it would take a huge amount of effort to consider that point in an exact way. The required assembler code would grow and grow and I would lose overview. So I must admit that I can only do simple fixes, which hopefully anyhow give a better approximation of the reality than stock sh3.exe does.
__________________
My Mediafire page: http://www.mediafire.com/hsie

Last edited by h.sie; 10-25-10 at 03:52 AM.
h.sie is offline   Reply With Quote
Old 10-25-10, 06:27 AM   #415
ryanwigginton
Weps
 
Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
Default

"- simulate periscopes vibrations for speed > 4knots" Awesome!
__________________
Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M
ryanwigginton is offline   Reply With Quote
Old 10-25-10, 07:17 AM   #416
slipper
Navy Dude
 
Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
Default

Hi all,

I have been following this post with interest but i can not install the V15C patch to try it. I have searched through the posts, but must admit i find it all a bit confusing.

I installed the original game with SH3.exe file version 1.0.0.1. but according to the install instructions on the first page of this discussion, i need file version 1.0.4.1.

i cannot install the patch as i get the wrong checksum, so my question is how do i proceed? does that mean there is no way for me to run this patch with a legal copy of the game? is there any workaround i can do to make the patcher work with file version 1.0.0.1?

Thanks for any replies and help.

regards

a very confused slipper
slipper is offline   Reply With Quote
Old 10-25-10, 07:28 AM   #417
ryanwigginton
Weps
 
Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
Default

Try installing this patch first...
http://forums.ubi.com/eve/forums/a/t...2/m/7261080164

Hope this helps!
__________________
Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M
ryanwigginton is offline   Reply With Quote
Old 10-25-10, 07:47 AM   #418
slipper
Navy Dude
 
Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
Default

Thanks for reply

but on first page of discussion it say's to try on an unpatched game? Is this not correct?

regards

slipper
slipper is offline   Reply With Quote
Old 10-25-10, 07:54 AM   #419
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by slipper View Post
Thanks for reply

but on first page of discussion it say's to try on an unpatched game? Is this not correct?

regards

slipper
You're supposed to have/buy the starforce-free version of the game already patched to 1.4b.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-25-10, 08:51 AM   #420
slipper
Navy Dude
 
Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
Default

Thanks again for reply. I don't have that version. There is nothing i can do other than rebuy the game then?

regards

slipper
slipper is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.