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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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However, for emergencies it would be nice to have the option to use them on the surface. |
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#2 | |
Weps
![]() Join Date: Mar 2010
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#3 |
Stowaway
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Waves carry kinetic energy.
Why do people dive under waves when swimming away from shore? Cause it's easier. The same applies to a Sub surfaced or submerged. We can have a lesser Mass exert a greater force then a greater Mass. |
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#4 | |
Weps
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additionally, despite how it looks, that kinetic energy is not going against the submarine, its going up and down. |
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#5 |
Stowaway
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Remember we're talking about the game, and how it does things, not necessarily real life physics, or how it should be.
In-game during a storm, you go slower while producing the same amount of energy (e.g. - one third power), but underwater you go the same speed as always. I think the game simply considers underwater to be far more calm, and doesn't alter the speed in any way. As far as the game is concerned, on the surface, rough waters slow you down, underwater there is no effect simulated from currents, waves, or other phenomenon. Also, while waves are generally moving up and down, they do indeed forward to a degree. Boats not only go partially through waves, but expend energy traveling up them. Last edited by Hans Uberman; 10-24-10 at 03:07 PM. |
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#6 |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
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Not to mention the loss of propulsion when your props are out of the water.
Still except in the most severe weather the U-boots (Excluding XXI) are more efficient on the surface. If you use your battery's up just keep in mind that fuel is burnt and efficiency is lost while one motor is used to charge them. |
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