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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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Although it is a simulator, it is not a complete simulator. Corporate bean counters often force a game to market for cash flow reasons, not because the produce is fit for release. There are a number of reality issues with the game, but it is still a fairly decent simulator. One feature missing is the ability to manipulate the port and starboard engines independently, or, as you state, the electric engines while surfaced, something which was often done while maneuvering in port.
There is also a little known bug feature where your batteries will recharge, even if you are out of fuel. I'm not sure if your batteries will recharge if the engines are destroyed, but I would not be surprised if they will. Some members have used this exploit to get home in a pinch, when their diesels have been destroyed.
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![]() Last edited by K-61; 10-23-10 at 08:54 PM. |
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#2 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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As i found yesterday, when i lost my Aft batteries and my Starboard Diesel, your batteries will not recharge unless the Stb diesel is firing.
I could maneuver just fine with one engine, it acted just like it was charging, but nothing was actually happening. So I was stuck decent surface speed, but only about 15-20% battery life left if I had to dive. You could try slowly going decks awash deeper and deeper until MAYBE the Electrics kick on but you still have a deck crew. But I doubt it since it's governed by the exhaust and air intake height. Would be nice to steam along at 10-12 kts on battery on the surface though. |
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#3 | ||
Torpedoman
![]() Join Date: Aug 2010
Posts: 118
Downloads: 3
Uploads: 0
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That answers alot. Thank you for the information. I will see about changing a file somewhere to were I can run on electric engines at 7 - 8 meters or so. Or even mod the game heavily and make my own switch for the engines. Perhaps I can make a mod that will do that and let you run on the starboard and port engines independently. Wouldn't be that hard to do. I might just make it. Quote:
This isn't that big of a problem normally, unti today. Both diesels destroyed, 3 ships left to sink, but I was out of torpedo's, so I had to get some distance then surface to get the reserves. But once I was surfaced, I was a sitting target. It takes over a minute to go from surfaced to periscope/electric engines depth when you have no propulsion. Crash dive seemed to flood the tanks a bit quicker, But if there were close destroyers, I would have been toast. Btw, I finally got 3 of the torpedo's loaded, and ran down and sank the 3 remaining boats in the convoy, never wasted 1 torpedo. Not bad for a beginning player , eh?
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