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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1846 |
Seasoned Skipper
![]() Join Date: Mar 2007
Location: Newcastle Upon Tyne UK
Posts: 720
Downloads: 133
Uploads: 0
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![]() ![]() YES Sir !!!! We Have Flooding
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#1847 |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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@Gunfighter: Nice one, seems you took that shot after this one.
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#1848 | |
Black Magic
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![]() Yeah the damage shown isn't really realistic but we have to work with what Ubi gave us. At least it shows some kind of damage now. Last edited by TheDarkWraith; 10-22-10 at 07:13 PM. |
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#1849 | |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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Merchant sunk 4 and 2 damaged, Battery 0%, Co2 12%, Torpedoes 0, DD´s 5 and depth charges....hundreds...(and just to blame somebody...it´s you ![]() ![]() ![]() ![]() ![]() Man, your work is brilliant ![]() ![]() ![]() Moreover my skills... lets say that the kriegsmarine wouldn´t let me put a single foot in an U-boat ![]() ![]() |
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#1850 |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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Here they are:
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#1851 |
Black Magic
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yes you can. If you open up the \data\Scripts\AI\init.aix you'll find some difficulty settings. I would recommend leaving the merchants at 1.0 but adjusting the escorts ones. Try values of 0.8 and see how you like it.
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#1852 | |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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#1853 | |
Black Magic
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You can make the change with the mod enabled. This will be a temporary change then and will disappear when you disable the mod. This is good for testing what you want the final values to be. Once you have the values where you want then to make the changes permanent: - disable IRAI via JSGME - edit your MODS\IRAI_x_x_x_ByTheDarkWraith\data\Scripts\AI\in it.aix file with the values you decided on (you can open it up with notepad). Save it. - reenable the IRAI mod |
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#1854 |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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Thx, will give it a try, and post a feedback in the correct thread
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#1855 |
Rear Admiral
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If graphics were gameplay, SH5 would be 5 star game.
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#1856 |
Ace of the deep .
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#1857 | |
Rear Admiral
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The gameplay, does not match the graphics. I really don't think there's any arguing that, and that is something i do lament. The graphics are stunning, (this thread is testament to that) but the gameplay or the underlying mechanics of the sim, isn't anything new or improved when all is said and done. Infact, many old features are missing. |
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#1858 |
Nub
![]() Join Date: Oct 2010
Posts: 2
Downloads: 29
Uploads: 0
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#1859 |
Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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Some under water shots:
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#1860 |
Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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And the night sky. It occurred to me the other day, what if to make the game really hardcore you had to take star/sun readings to plot your position? I mean some flight simulators are so authentic that at 100% realism you have to pretty much be pilot to succeed in the missions. Sorry, just a random thought.
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