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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Jul 2008
Posts: 3,184
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#17 |
Silent Hunter
![]() Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
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I enjoy playing Axis and Allies as a casual game, but as a strategy game it has about as much depth as Risk, a game whose depth of strategy is aptly described by its name. A&A suffers from the lack of a fog of war and the resultant strategic possibilities and pitfalls, as well as an oversimplified probability mechanic. The pre-arranged and unchangable alliances don't help matters any. And then there's setting up all those damn pieces...
![]() A simple game I would recommend is "Diplomacy", which is set in pre-WW1 Europe. Nothing is left to chance in this game, but rather to your ability to think creatively and read other players. All moves are planned secretly on paper (which you may or may not choose to reveal to others) and made simultaneously. The actual game mechanics are a bit like GO, which is to say that they are focused upon guile and maneuver, but the real game takes place between the players, not on the board. No single power can stand alone at the outset, so the emphasis is placed upon, unsurprisingly, diplomacy.
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#18 | |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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I haven't played it yet, though, waiting for the completed release.
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Current Eastern Front status: Probable Victory |
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#19 | |
Soaring
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I tried some font mods as well, but they seem to be for earlier versions 3.2 and before. Somebody posted a screenshot of simple fonts yellow against dark grey and white against grey background, no structure and pics. It was relief to the eyes, my eyelids started to clap up and down in applaus extatically. ![]() If you find out something, let me know please. I always hated to bypass TOAW3 due to the frustration of needing to stare at the monitor until it hurt (on 2 different screens). Currently I exclusively focus on Danube 85, but in some weeks or months I would love to give TOAW3 another visit, if the fonts now can be altered.
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If you feel nuts, consult an expert. |
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#20 |
Soaring
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Never mind, I searched again, found this:
http://www.matrixgames.com/forums/tm...fonts� and the ini posted there did a very good job.
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#21 | ||
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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As for RTS yea I do completely agree that there's no strategy at all in RTS games or hardly any strategy in it. In fact I even found little strategy in games such as Hearts of Iron 2(never tried the third) due to AI being not a very capable opponent( and the lack of human psychology in AI). As for cosim, But I think I just wrote what I've learned from one specific German board game which I listed about 18 points of them. That too give the players training to adapt to different ever changing challenges like chess does. It really does and does it much better at least to me with multiple enemies and much more chaos and uncertainty! So it wouldn't be valid to state that only chess can teach one the ability to adapt to ever changing situation. Shogun for one teaches you just that without being too abstract. That game teaches the art of war to put it bluntly maybe not as comprehensive as Sun Tzu's Art of War but it does teaches one the strategic aspect of art of war! No kidding! I don't have anything against chess ![]() I played Steel Panthers but somehow electronic adapted board game never attracted me much largely because I feel I couldn't outguess the enemy because it has got no psychology and even I never seemed to attempt to play a serious strategic game with AI or rather compelled to give a serious thinking and felt no reward for having defeated it. For example while playing board game such as Shogun people who are not used to thinking hard for extended period of time like 3 hours or more(5 hours on first game) will find it difficult to keep up in the last hour or minutes. I have had friends becoming agitated because they were too much damn tired for having to think hard for extended period of time. One even needed to lay down for a while to rest before the game ended because he was really mentally drained up and to think that they are almost ten years younger than me! As for me being a nerd who spent extended period of hours studying until 2-3AM really paid off by granting me extended mental stamina and allows me to be still able to think well. ![]() In the end somehow I find witchcraft appeal to a box of components and placing those on the table and playing them with other people. ![]() Quote:
![]() As for diplomacy I too once got interested in it until I played it on the web. The game will definitely ruin friendships(and to think I already haven't had great friends to board game with) Frankly i hate the game which forces the players to lie and I'm not a very wicked person and I don't believe in being one either nor I am very good in lying made worse with easily trusting other people. ![]()
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Last edited by Castout; 10-23-10 at 06:47 PM. |
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#22 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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I found a more interesting way to play Axis and Allies called fog of war or blind play. The downside that it needs 2 BOARDS
![]() Some notes on it: Blindplay or “Fog of War” Axis and Allies The club plays almost exclusively a blindplay variant that introduces a significant “fog of war” aspect and thereby greatly multiplies the range of options and strategies available to all players. It rewards focused and careful players that are able to imagine and keep track of unseen enemy units but also allows new opportunities for daring, aggressive and even reckless strategies that are otherwise precluded in traditional play. Key Blindplay Rules
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#23 | |
Navy Seal
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#24 | |
Fleet Admiral
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#25 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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I found it very boring WW2 mode was far to easy, campaign was dumb down and AI was unbalanced. Anniversary edition might be an improvement.
You can't beat Company of heroes even though not a board game idea but best WW2 RTS game ever to come out. Brought the gold edition comes with expansion and playing the British campaign atm, brilliant game. |
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#26 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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#27 |
Soaring
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Castout, my argument about chess and cosims was that cosims are the more specific context in which some strategic thinking takes place, while chess is more unspecific. By that I mean that the greater the abstraction of it all is, the more diverse is the number of totally different contexts to which the thinking pattern can be adapted, while the more specific the context of former "training" was, the more limited to situations being relatively similiar to that context you are in benefitting from that in other situations.
I have read your list with traits you attributed to cosims, but I do not agree with all of that. Cosims, for the most, to me are a challenge of doing a good ammount of organisaing things and moving a lot of stuff around, sometimes hundreds of counters. I admit that one can take pleasure from that, too, and quite considerable ammounts of. But even the cosims I like have not give me anything I benefitted from im real life. Chess has, both privately, and professionally. And when, as a young juvenile, I met my to-be mentor and trainer (meditation, martial arts, swords, a bit of archery), he first wanted me to learn Go as well. ![]() Anyhow, this reply just because I believe you understood me wrong. And after all, it's all just about games, and how to enjoy best what one likes. BTW, I have done some more testing with TOAW3 this night, and solved a CTD problem by using a -nosound command line (it still is a beta, the latest update), getting a stable game with very much imporved looks and a compüromise in fonts and visualinterface that I can live with, I also ediated all backgropund to make them simply plain grey windows with no pictures. With 4 years derlay I now am ready to re-engage with this title, I really recommend it now. It seems to be great for PBEM games, too, many scenarios are optimised for that. And I forgot one recommendation earlier: Conquest of the Aegean, a dramatically well-done cosim without turns and "fields", and with the by far best AI I have ever seen in any game. It kicks the hell out of me most of the time and plays really nasty and surprising, giving me the perfect illusions to play against an uncalculatable human. A new title using the same system, Battle for the Bulge, has been released this summer, but I do not know how far the patching process is. And for a title that is free, this one is well-done, too: http://www.armoredbrigade.com/download.html
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If you feel nuts, consult an expert. Last edited by Skybird; 10-24-10 at 04:08 AM. |
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#28 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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i play armored brigade from time to time but still not too much of strategy to me there but enjoyable and fun nonetheless.
As for the 18 points or so I made that was not just from comsim in general but all came from just one specific board game(shogun). Try playing that if you have the chance ![]() Umm I think I got you right. You were saying basically just because chess if abstract it doesn't mean it cannot teach one anything with regard to life's perspective. I think I can see your point and appreciate it. ![]()
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#29 | |
Soaring
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![]() It's a gamer's version of the scientific reliability-validity-dilemma. ![]() ![]() http://de.wikipedia.org/wiki/Reliabi...3%A4ts-Dilemma ![]()
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#30 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
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![]() The thing is our brain is designed in such a way so that more efficient result could be gotten from frequent usage. I've noticed that while playing certain board games I tend to get a mild headache which is only noticeable towards the end or after the game(usually after the game though). And it's not due to illness or high blood pressure or anything. This headache will gradually diminishes after frequent plays of that specific board game. I sincerely believe it's the neuron pathways connecting in a way they were never before. The brain is rewiring itself. It can only do this if one gives a serious effort to the thinking process despite the difficulty. If one just simply plays without committing to winning there's no way the brain is going to form new pathways. I take it it's the same or similar process happening when one plays chess regularly ![]() Edit now I just re read your previous post and it became a lot clearer well English is not my foremost virtue (sheepish)
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Last edited by Castout; 10-24-10 at 06:27 AM. |
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