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Swabbie
![]() Join Date: Oct 2010
Location: Houston, TX
Posts: 12
Downloads: 56
Uploads: 0
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Running TMO 2.0 and RSRDC. I like to play as historically as possible, such as following the early war tactic of submerged day patrols and so on.
But not sure how to handle the torpedo issue. We know now that the magnetic exploder was crap and was deactivated by SUBPAC in June 1943 and in Australia in Jan 1944. But I have also read in Silent Victory and from interviews that before the deactivation order the crews would tinker with the exploders and use contact. Some skippers even falsifying reports as to what exploder they used on patrol. Maybe early was I'll use Magnetic and just cross my fingers... ![]() Or should I have my crew tinker with the exploder and pretend I'm not looking.... ![]() |
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