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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Stowaway
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You start with the torpedo .sim file
and follow the ID's for the effects through the particles.dat and then follow more ID's to the materials.dat. There might be a setting in them that controls the depth but I'd think it's a hard coded issue since they vanish at around 200+ something meters anyway. |
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