SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-18-10, 12:25 AM   #3
reignofdeath
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

GWX - Alternate Loadscreen - Full Circle
GWX - English Nav Map and Grid Refs
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
GWX - No Medals on Crew
Torpedo damage Final ver2.0
Real Depth Charge
Hitman Optics for GWX3 v.1
Uniform mod V.2
Merchant_Fleet_Mod_3.2(Compat)
A Green Atlantic 8k
A Green Atlantic 8k Greener
A Green Atlantic 8k Less Murky

Im not sure i like the Green Atlantic either, first I havent got it to work and second I really like the 16km mod since 16km is about where the horizon is in RL on the seas (I believe)

EDIT: After removing a green atlantic, it still crashed on load. I think it could be Merchant Fleet.

EDIT 2 : I just confirmed it IS the Merchant Fleet Mod 3.2 that is causing the crash, Im going to take snapshots of the files changed and lets see if you guys could help me at all with this problem, Ideally id love to have all the mods I want working and the game running completely bug free (depth charge problem I mean, not hard coded bugs) but sadly I cant I might try a fresh new install soon. Is it possible that the way the mods are enabled (order) has something to do with it?

Last edited by reignofdeath; 10-18-10 at 01:02 AM.
  Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:31 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.