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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
I understand your concern over the typ IX and Philipp also ask me about the typ IX but like i already say if i do this one to, it would be late in the years because when i start on a sub it is first examining every pictures i can put my hand on looking at each detail and variants from available pictures then the work start. Since i am an history freak i put all the detail that i can introduced in the boat i even research the correct color chart and use a weathering technique that can adjust correctly to the game engine shader. Be sure if i make it it would be done with the same attention i put on the typ IIA. ![]() Best regards Hans |
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#62 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Looking forward to your video Hanns. Its like waiting for the latest Blockbuster movie
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#63 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi Reaper7, If lucky maybe tonight and the video will be in two parts because a lot of new features will be shown it only depend on how my internet provider can keep my connection up and running. Best regards Hans, |
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#64 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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![]() But can we open the hatch whilst submerged for some extra fun?
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#65 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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#66 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Any word on your video ![]() ![]() |
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#67 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Nice to see that you follow my project with enthusiasm, and no my internet provider finally is now stable since i call them saying i was going for another company ![]() For the video i could have upload it last week but since I'm totally nut i said to myself why not pushing the limit even further, i mean i load my mod and i look at the boat in the stock Wilhelmshaven harbor and god my boat deserve a decent harbor to navigate in. So i went from modeling all the original crane in the Bau hafen to replace the ugly non realistic yellow one. After that i made extensive research for factory and buildings in the bau hafen area and now i am modeling the langer Heinrich shwimkran ![]() As you can see when i fnish one part i look at the rest and i keep adding new props here and there. The game engine is really capable of handling all those new models so far my ram footprint is still very low comparing with GWX and other mod but i have not the amount of models that others mega mod have because i focus more on detail close to the area we see and the immersion is really great so far. The shape of the Wilhelmshaven harbor is not correct in stock and i also want to modify it but so far i am not sure how to proceed with it? Is it the mission editor that people use to modify harbor and terrain? And considering now the size of my mod i am seriously thinking on recruiting some fellow modders to accelerate the release if nobody want to join my project then i will release it later than i expect instead of Halloween it will be more Christmas if i am all alone with what left to do. If harbor props texturing go well tomorrow i will be able to upload the video in the weekend. Best regards Hans, |
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#68 |
Seaman
![]() Join Date: Jul 2009
Location: Cheshire England
Posts: 35
Downloads: 130
Uploads: 0
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can't wait to see a taster of your boat, a small walk through would be great.
I'm sure a lot of people would love this. thanks for all your hard work. |
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#69 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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![]() Best regards. Fubar2Niner |
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#70 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Thank for your interest in my work and to answer your request on a small walk trough i already made it for the sub just need to finish the texture for new harbor props to upload the movie. Best regards Hans, |
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#71 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
If only i can clone my self this mod will already be released but well i guess technology is not quite fast enough for me ![]() I think after this movie is release that i will have offer from modders to join my project ![]() Best regards Hans, |
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#72 |
Helmsman
![]() Join Date: May 2006
Posts: 110
Downloads: 498
Uploads: 0
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Yep, i wanna try a patrol with this type u-boat
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#73 |
Helmsman
![]() Join Date: May 2006
Posts: 110
Downloads: 498
Uploads: 0
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#74 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Still its all the better for us ![]() What you require modder wise, haven't modded for sh3 - only sh5. But there's not much difference really, just sh5 has a menu editor to make things easier. If there's anything I can help with let me know ![]() |
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#75 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Believe me i never expected to get hook like that modding the game but it does grown on you as you start seeing the result. Thank for you offer to help what i would need to finalize the mod is adding more ships variety like merchant pack and planes pack plus adding more traffic to enemy harbor. Great work you did on that SH5 menu too bad i really don't like SH5 version and will probably never use it again it is on the shelf to collect the dust of eternity. I would also need advice from menu expert to know if it is possible to make different periscope,uzo and TDC menu for each submarine like the typIIA have is own TDC layout and when you go for the VIIC the menu load the TDC layout for this boat something like two menu for each sub? And i also need to know a clear and non confused explanation on how do we modify terrain and adding harbor to the game, all the post i saw on the forum are unclear and vague nobody is mentioning a straight to the point how to? When the mod is finish i promised i would do clear and straight to the point video tutorials for the main modding aspect of SH3. Best regards Hans, |
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