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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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TDW,
Is possible to add a splash to conning tower if it is hit by high waves or on small depth (6-8m)?
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#2 |
Ace of the deep .
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#3 |
Black Magic
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Been working on the visual damage for the sub and conning tower. Coming along nicely:
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#4 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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With that kind of damage it still floats?
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#5 |
Black Magic
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yeah surprising isn't it? Did you expect more from Ubi? This is why they didn't make this available in the release of the game. I just like the fact that some kind of damage is being shown. Although it doesn't show for little damage like small caliber bullet hits, it's only for major damage like 5in shells and such
![]() Tried to make the SH3/4 way of the damage being shown work but it won't. Has to be the granny way now..... |
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#6 | |
Ace of the deep .
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Last edited by THE_MASK; 10-14-10 at 09:36 PM. |
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#7 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Love the way the lookouts face is damaged too
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#8 |
Mate
![]() Join Date: Mar 2010
Location: Vingt mille lieues sous les mers
Posts: 58
Downloads: 398
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I have problem with FX_Update_0.0.4_UHS_Fix. When submerged at periscope depth antenna sticking out of the water.
![]() ![]() ![]() Last edited by vitovt13; 10-19-10 at 01:08 AM. |
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#9 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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![]() Quote:
![]() ![]() I have this problem with FX_Update_0.0.4: ![]()
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U-552 Tiger IDF |
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#10 |
Black Magic
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#11 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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They don´t ever fall down...
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U-552 Tiger IDF |
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#12 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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It's toilet paper floating.
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__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#13 |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
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Met the same problems with the debris animation: The fragments emitted after an explosion are jumping back in the air when they hit the water, then endlessly bouncing up and down. Occurs with v0.0.3 and v0.0.4 as well.
The alarm whistling seems to be much to loud, almost causing a hearing loss if your closer to the ship than a mile or so - even if your inside the sub. The damage displayed at the subs hull is huge. I'm pretty shure a type VII boat wouldn't stay afloat with four holes punched in it, each 3 meters in diameter. IMHO this problem has been discussed before: http://174.123.69.202/~subsimc/radio...=167713&page=3 For now I'm using v0.0.3, which works fine for me, after deleting TDW_FXU_Debris_Materials.dat and TDW_FXU_Debris_Particles.dat. |
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#14 |
Black Magic
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does this problem appear to happen when in heavy seas? Does it appear in calm seas?
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#15 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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![]() Quote:
Could you update post #2 with next close/far future plans about this mod? It is good for you and for us to know about your developing program and proposals like mine or Sober's which can be drown in thousands posts...
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