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Old 10-13-10, 10:48 PM   #1
FIREWALL
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Quote:
Originally Posted by Armistead View Post
Unless he was Mush Morton.....

Or Clark Gable
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Old 10-13-10, 11:55 PM   #2
Armistead
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Originally Posted by FIREWALL View Post
Or Clark Gable
Even better..

But overall Steve is correct, few skippers had the guts to take DD's head on.
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Old 10-14-10, 12:53 AM   #3
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I think my point was really more that ever since SH1 it's been common to read players giving 'advice' on running straight away with the periscope raised so the destroyers would chase you, giving you an easy shot, and keeping score of how many DDs you had "popped". Some real skippers did take on destroyers, but the above was not the way they did it, and I'm sure that's exactly what Ducimus was trying to discourage.
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Old 10-14-10, 03:55 AM   #4
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well I did DTT shots by turning into them and basically playing "chicken" as the RL skippers did. At 700 or 600 yards I would fire two fish and then order a hard dive with full rudder left or right, depending on the situation.Their behavior was realistic in stock, theyd see fish and attempt to turn away.The reason i find it difficult in TMO is the zigs, they dont keep a 0 AOB so its not even a down the throat shot really.Wasnt complaining on TMO or anything, just saying I miss being able to use the DTT shot now and then in the fashion of Morton or Dealey.

A few times I've had TMo DD's not zigg on the way to me when theyre close and pulled the shots off, but their super strong bows absorbed it like nothing.

Just one thing I miss about stock, ah well.
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Old 10-14-10, 06:48 AM   #5
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I have a 2nd install with just stock 1.4 & mods, no uboats mission addon, my main install has 1.5 and some supermods available but I seem to have the most fun in the stock game. Its really not all that buggy once you add a few fixes it can be quite a good game. I had trouble with aircraft spamming till at first, (crazy jap pilots!) but the mod fix that.

Got 1.4 down perfected for the gameplay I want

real Environment mod
submarine splash and roll pitch mod & new sound for Stock
warships textures
Photo rec fix for TMO & Stock
Tillabous_korallensee_flottila_v2.0 <---this mod was hard to find but worth the time hunting for it on the net, a good graphic mod adds all new skins to the fleetboats and a few other graphic details.
Websters eliminate floating plankton
Websters reduced radio traffic
Websters no_crew fatique
My Dive sounds
FjB Camera mod for stock
SubSoWestPac Air strike mod
Lite fog v1 & 2 + underwater visability
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Old 10-14-10, 08:37 AM   #6
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Default DD Torp Tactic

A tactic I employed in SH3 GWX-3 was to attack the DD after he made his run at me (assuming I was able to evade and survive). I would turn sharply at the last to either side at flank speed to evade his DCs, then immediately as he passed me, turn sharply back to his course and simultaneously stop all engines. Drifting, I center my rudder, let them run past me and raise the scope. At about 200 yards they will start a turn one way or another. If they are going to cross my bow, I just let them continue their turn until the angle and range are right. If he turns away, I might have to start a turn in that direction to achieve a near-zero degree off the bow shot. Your best shot is when he is near-perpendicular to your course, and the range is over 300 yards (400 is better, but 500 or so is too much - he can speed up and evade). A single high speed torp is enough to nail the DD. Aim just between the bridge and the fore stack. That will still catch him if he spots the torp and tries to turn away. Either way, if you don't let him get too far out, and he does turn after his run, you have a great opportunity to nail him. This works just as well if he is coming on you from the bow and you evade. Just get your stern pointed to him after he turs. I picked up on this one from watching Kurt Jurgens try it on Robert Mitchum in "The Enemy Below".

I have to say this works better earlier in the war, before they get those damn Y guns. Later you have to be in the zone between stern drops and the Y gun patterns - and be VERY lucky. I also find that in SH4 (TMO+RSRD, both patched) the IJN DD's are less predicable than their British and US counterparts in SH3 GWX-3. But, if you add this to your bag of tricks, it may give you one more option to get rid of one or more of those pesky escorts besides a DTT shot. Hope it helps someone survive another day! Another cautionary note: The IJN DDs seem to be more cooperative in their attacks, coming at you from different directions and in fast sequence. You need to be steady and stay calm. Finish the one attack and then be prepared to immeidately take on his brother. When I know I'm going to have a chance to engage, I set ALL torps to high speed if they allow, and pre-open all doors so I am ready for a quick shot. Like the scouts say: Be Prepared! Good luck, Captains, and good hunting.
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Old 10-14-10, 01:18 PM   #7
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You just need to fire a spread of torpedoes to sink them.


But I found this impossible to be done for very small craft like subchaser because the torps went too deep even at minimum running depth.


They would explode other wise and I'd have bagged 3 of them.
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