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Old 10-12-10, 10:24 PM   #4561
TheDarkWraith
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Quote:
Originally Posted by SashaKA001 View Post
And yet the question, of whether to return that equipment may not be in hiding? I know how to do it, just say yes or no, would not it make crash the game.
don't understand what you're asking
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Old 10-12-10, 10:36 PM   #4562
SashaKA001
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Originally Posted by TheDarkWraith View Post
don't understand what you're asking
You have removed whatever ScopesTorpedoBoxScrolls = False which means it is always on, right! correctly, and I asked if he could regain that ScopesTorpedoBoxScrolls disappeared or was hiding and would not it be bad for the game. The answer is that there will not be. Question withdrawn.
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Old 10-12-10, 10:44 PM   #4563
TheDarkWraith
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Originally Posted by SashaKA001 View Post
You have removed whatever ScopesTorpedoBoxScrolls = False which means it is always on, right! correctly, and I asked if he could regain that ScopesTorpedoBoxScrolls disappeared or was hiding and would not it be bad for the game. The answer is that there will not be. Question withdrawn.
yes you can enable all the scrollable items with no detrimental impact to the game at all. I just set them all to False as default due to many people asking for them to be disabled as default.
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Old 10-12-10, 10:46 PM   #4564
THE_MASK
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I guess it helps if i enable the external cam in the game realism options
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Old 10-12-10, 10:58 PM   #4565
DavyJonesFootlocker
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This gotta be the funniest mod. When in Attack Scope I hit the next camera and through the scope I saw a crewman on a merchant and looking like he's waving at me.
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Old 10-13-10, 01:44 AM   #4566
Silent Steel
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Quote:
Originally Posted by TheDarkWraith View Post
that's correct because patch 3 is out:

v4.5.2 patch 3: http://www.filefront.com/17359453/Ne...-2-Patch-3.7z/

patch 3 fixes the following bugs:

- fixed bugs in UI Styles SH3 and SH4 when EssentialControlsScroll is Enabled (True)
- fixed bug in OfficersToRender user option where it would sometimes display officers that weren't supposed to be displayed. Also fixed some centering bugs of the officer's order bars and order categories when OfficersToRender is a value other than 0x3F (all officers)
- if EssentialControlsScroll is enabled (True) and UIStyle is SH5Enhanced and the SH5 Enhanced Heading/Rudder dial is visible then it will also scroll out of view when not in use. When you mouse into it's area it will become visible again and when you mouse out it will scroll out of view in EssentialControlsHideTD seconds
- if EssentialControlsScroll is enabled (True): fixed bug of map tools sometimes not being visible when the nav map station is set

Experiencing some big problems with the subsim website lately. Can't update post #1 of this thread because when I try I keep getting a forbidden error. This happened on my home system and now my home system can't access subsim anymore. It appears the website is blocking my home's IP address. I'm relagated to my laptop now
Seems like this link is dead
// Silent Steel
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Old 10-13-10, 02:10 AM   #4567
THE_MASK
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Quote:
Originally Posted by Silent Steel View Post
Seems like this link is dead
// Silent Steel
New link
http://www.subsim.com/radioroom/show...postcount=4566
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Old 10-13-10, 02:29 AM   #4568
Silent Steel
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Quote:
Originally Posted by TheDarkWraith View Post
v4.6.0 released. As I'm still unable to edit post #1 of this thread you'll have to download it from here currently: http://www.filefront.com/17382059/Ne...DarkWraith.7z/

v4.6.0 change log:

v4.6.0 - added camera bar to HUD. The camera bar allows the user to select from the following cameras (from left to right in bar): interior fore camera (default camera), free camera (can move through walls, rotate camera up/down, etc.), external camera, camera on next unit, camera on previous unit. Camera bar slides up and out of way when not in use. Simply mouse into it to get it to drop down.
- removed the previous unit and next unit 'ears' from the top right bar's location indicator (replaced with camera bar)
- fixed bug of external camera graphic glitches due to improper setting of clip distance. Clip distance is now 0.1m
- added zoom levels to free camera. Zoom levels are 1,2,4, and 8X. Clip distance is 0.1m
- added zoom levels to object view (view next unit and view previous unit). Zoom levels are 1,2,4,8,16, and 32X. Clip distance is 0.1m
- fixed bug of when a new item is added to the draggable items for a page via code the item is not saved as a draggable item to the page's draggable file
- added a new user option that specifies whether the camera bar scrolls out of view or not. Default value is True (CameraBarScrolls)
- added a new user option that specifies whether the warning icons scroll out of view or not. Default is False. NOTE: CURRENTLY DOES NOT WORK! (WarningsScroll)
- added a new order category command to Chief Engineer (CE): Toggle activate damage control team. It is located to the right of the clock.
Wow
Quicker than a furious cobra!
Always devoted and reliable.

Now I'm off to try it out.

Thanks again
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Old 10-13-10, 10:46 AM   #4569
SashaKA001
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Is it possible to do this in SH5? yes or no.
I'm just asking.

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Old 10-13-10, 11:36 AM   #4570
PL_Andrev
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Quote:
Originally Posted by SashaKA001 View Post
Is it possible to do this in SH5? yes or no.
I'm just asking.
Possible. Maybe not exactly in this form, but possible.
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Old 10-13-10, 01:19 PM   #4571
TheDarkWraith
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Quote:
Originally Posted by SashaKA001 View Post
Is it possible to do this in SH5? yes or no.
I'm just asking.
yes, it is. And I like the idea Now I'll have to make it
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Old 10-13-10, 01:22 PM   #4572
SashaKA001
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Quote:
Originally Posted by TheDarkWraith View Post
yes, it is. And I like the idea Now I'll have to make it
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Old 10-13-10, 02:23 PM   #4573
Olzeen
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TDW????unbelievable...



gute männer muss man haben, gute männer....
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Old 10-13-10, 05:06 PM   #4574
SashaKA001
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What do you call this bar in TheDarkWraithUserOptions.py the picture circled in red. To be able to hide it.

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Old 10-13-10, 05:32 PM   #4575
TheDarkWraith
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there are two ways you can hide it:

- set the user option EssentialControlsScroll to True or
- set the user option DepthAndMapToolsBarsVisible to False (there is an icon for this in the expanded top right bar)
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