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Old 10-12-10, 10:22 AM   #1
fastfed
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Totally confused.. I thought the Mark 18 was based off the G7 from the germans..

I did not know they DONT have the Magnetic exploder in them..

I thought this is the torpedo that saved the Submarines in the Pacific..

Are you saying they stuck with the 14's and they just fixed the bugs? So the 14's work fine now that I am late in 1943, for under keel shots?


I just spent almost all my renown on these 18's, lol
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Old 10-12-10, 02:37 PM   #2
WernherVonTrapp
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I'm not sure of the exact date, June of 43 I think, all magnetic detonators were removed from all torps due to their unreliability. In reality, the Mk14 ended up being the preferred torp, after the bugs were worked out of them (mid 43 I think). The Mk18 was even slower than the "slow speed" of the Mk14. Since the range of the Mk18 was about 4000yds, there were no long range shots to be taken with them.
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Old 10-12-10, 03:34 PM   #3
Bubblehead1980
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Quote:
Originally Posted by fastfed View Post
Totally confused.. I thought the Mark 18 was based off the G7 from the germans..

I did not know they DONT have the Magnetic exploder in them..

I thought this is the torpedo that saved the Submarines in the Pacific..

Are you saying they stuck with the 14's and they just fixed the bugs? So the 14's work fine now that I am late in 1943, for under keel shots?


I just spent almost all my renown on these 18's, lol
Yea the US quit using magnetic detonators after June 43, disabled them.Well the SubPac(Pearl Harbor) boats did, Fremantle, Australia submarines under Admiral Christie(who desgined the magnetic detonator) did not disable them until Jan 1944 but they were only present in Mark 14 torpedos.

Yes, they stuck with Mark 14's which turned out to be a fine torpedo once they bugs were worked out.The 18 saw much action later in war.

In RL the Mark 18 never had magnetic detonators, but in the game I believe they do so its up to you how you play.
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Old 10-12-10, 06:35 PM   #4
Armistead
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Quote:
Originally Posted by fastfed View Post
Totally confused.. I thought the Mark 18 was based off the G7 from the germans..

I did not know they DONT have the Magnetic exploder in them..

I thought this is the torpedo that saved the Submarines in the Pacific..

Are you saying they stuck with the 14's and they just fixed the bugs? So the 14's work fine now that I am late in 1943, for under keel shots?


I just spent almost all my renown on these 18's, lol
Are you thinking of the M16. It was available during the war, but never used, but you can buy them in the game, maybe around fall of 44 if you do well. The hit is the cost, seems about 1500 each. I'll save renown and buy a whole load, but still my scores don't improve much. Can't remember the range, but over 10,000 yards at a fast speed, but they also have a wake.

Realistically the M14''s were known for destroying the JP merchant fleet.

Use both. I prefer the M18's because they're wakeless, but each has their use. You can start doing keel shots with success about mid 43 with either torpedo. Just learn what situation calls for it. However, you don't want to use both at the same time for obvious reasons.

In the game, more important than keel shots is torp placement, you want to spread the damage.
Most supermods reworked damage zones and flooding now plays a major role along with hit point damage, you hit the same exact spot, will do little damage, spread em out. Another factor is ship load out, if it's loaded with ammo or fuel one torp will often destroy it and the resulting explosion can take out nearby ships. I once sunk five ships with one torp, but sadly you only get credit for the ship the torp hit.
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